slodin 10 Posted June 16, 2011 (edited) [solved] Hi everyone..I have littlen problem here Umm..I have set a crewman to "RepairingKneel" and i am using the playMove command..but this unit is still "repairing" even tho a few HE shells from the M119 dropped on him, and blasted him like 10m away...:eek: (What a freak!) My idea was: A scene where a sniper team calling in an artillery on a resting convoy, and the crewman is fixing his BMP-3 (It's full AI controlled, even the artillery is not called in by the player) I was able to make all parts working for this scene..but this crewman just won't die...actually, he is dead, but his dead body still plays the move "RepairingKneel"; I can take his weapons and everything, but it just seems like he is alive. Anyone have any ideas how to fix this action?...Thanks Edited June 16, 2011 by slodin question solved Share this post Link to post Share on other sites
Koni 3 Posted June 16, 2011 One thing with using playmove is that many if not all animations cannot be stopped for any reason, even if the unit dies. Best to use unitname switchmove "RepairingKneel" instead, then use a trigger something like Condition - ! (Alive UnitName) On Activation - UnitName switchmove ""; That will allow the unit to stop the animation and die. Share this post Link to post Share on other sites
slodin 10 Posted June 16, 2011 ok thanks for the fast reply, and it worked by setting another trigger to default his actions..I didn't know by setting "" means clearing the action lol..thx Share this post Link to post Share on other sites