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What is the different beetween end1,end2,end3,etc?

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It gives you the option to have different endings with different end-results/messages through the briefing.html file.

So instead of a binary "win or loss" you can have several kinds or grades of endings.

This is quite helpful in campaigns when you want the outcome of one mission to have effect on the next mission(s) in the campaign, since you can use different 'keys' in the campaign depending on the ending.

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Ooh.. do you know how to make several objectives?

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First, search for the thread with info on briefings either here or on ofpec.com

Secondly, find a mission you like, and crack it open, is my best suggestion. There are several tools out there to "unPBO" the PBO file missions are packed into. Really the best way to learn to make particular things work is to see how others have done it.

My only suggestion there is: Do NOT look at Domination, Insurgency, or Evolution the first thing you do, unless you have some decent coding-experience. All of them are pretty complex missions script-wise.

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how do I let a trigger end the mission if a specific vehicle is in a trigger? vehicle called "henk"

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Condition field:

this && henk in thisList

Alternatively group the trigger to the vehicle, if it is a crewed vehicle belonging to some side (the trigger is then actually grouped to the CREW, and not the vehicle).

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ok, thank you very much!

EDIT: doesn't seem to work.... I place an empty warrior, I call it henk. the I put "this && henk in thisList" in the condition field. trigger set to none, timeout 5,5,5. end#1 on act: hint 'good job escorting the warrior. mission will now end.'

If I drive with the warrior into the trigger and wait, it doesn't end. what did I have done wrong?

Edited by rikjuuh

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