SWAT122 10 Posted June 4, 2011 What is the different beetween end1,end2,end3,etc? Share this post Link to post Share on other sites
Inkompetent 0 Posted June 4, 2011 It gives you the option to have different endings with different end-results/messages through the briefing.html file. So instead of a binary "win or loss" you can have several kinds or grades of endings. This is quite helpful in campaigns when you want the outcome of one mission to have effect on the next mission(s) in the campaign, since you can use different 'keys' in the campaign depending on the ending. Share this post Link to post Share on other sites
SWAT122 10 Posted June 4, 2011 Ooh.. do you know how to make several objectives? Share this post Link to post Share on other sites
Inkompetent 0 Posted June 4, 2011 First, search for the thread with info on briefings either here or on ofpec.com Secondly, find a mission you like, and crack it open, is my best suggestion. There are several tools out there to "unPBO" the PBO file missions are packed into. Really the best way to learn to make particular things work is to see how others have done it. My only suggestion there is: Do NOT look at Domination, Insurgency, or Evolution the first thing you do, unless you have some decent coding-experience. All of them are pretty complex missions script-wise. Share this post Link to post Share on other sites
rikjuuh 10 Posted June 4, 2011 how do I let a trigger end the mission if a specific vehicle is in a trigger? vehicle called "henk" Share this post Link to post Share on other sites
Inkompetent 0 Posted June 4, 2011 Condition field: this && henk in thisList Alternatively group the trigger to the vehicle, if it is a crewed vehicle belonging to some side (the trigger is then actually grouped to the CREW, and not the vehicle). Share this post Link to post Share on other sites
rikjuuh 10 Posted June 5, 2011 (edited) ok, thank you very much! EDIT: doesn't seem to work.... I place an empty warrior, I call it henk. the I put "this && henk in thisList" in the condition field. trigger set to none, timeout 5,5,5. end#1 on act: hint 'good job escorting the warrior. mission will now end.' If I drive with the warrior into the trigger and wait, it doesn't end. what did I have done wrong? Edited June 5, 2011 by rikjuuh Share this post Link to post Share on other sites