Deg 10 Posted June 2, 2011 Hi all, so right now im just testing some stuff on the mission im working on, and right now i have a empty tent that on mission start will appear in one of three places. Now i wanted to have an AI move with the tent plus a flag pole for testing purposes so for the ai unit i put in its init guy setPos (getPos tent) now that works great it puts him right in the middle of the inside of the tent. So my question is how can i move the flag pole so that it sits outside the tent and not in the middle, im pretty sure it has something to do with adding objectName setPos [x,y,z] but i cant seem to figure it out any help would be greatly appreciated. Thanks :) Deg Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 2, 2011 flagpole setPos [(getPos tent select 0)+1,(getPos tent select 1)+1,(getPos tent select 2)] Share this post Link to post Share on other sites
Master85 1 Posted June 2, 2011 or for the lazy coders: flagpole setPos (tent modelToWorld [1,1,0]) Share this post Link to post Share on other sites
Deg 10 Posted June 2, 2011 Thank you that worked :) just a question though, those +1s what does the first and second one determine exactly so i can completly understand, i was messing around trying to set the flagpole all around the tent. Thanks Deg ---------- Post added at 14:51 ---------- Previous post was at 14:49 ---------- Thanks Master85 that worked to :) guess i just need to mess around with the values. Share this post Link to post Share on other sites
kylania 568 Posted June 2, 2011 You can read what the numbers in modelToWorld mean on the biki, just follow that link. Share this post Link to post Share on other sites
Deg 10 Posted June 2, 2011 Thanks Kylania i do understand what [x,y,z] does i was referring to flagpole setPos [(getPos tent select 0)+1,(getPos tent select 1)+1,(getPos tent select 2)] i wasnt sure if the +1s ment the same thing, the issue i was just having i was doing flagpole setPos (tent modelToWorld [1,1,0]) instead of pole setPos (tent modelToWorld [1,1,0]) oops :o Thanks for the help folks :) Share this post Link to post Share on other sites
kylania 568 Posted June 2, 2011 I can't count how many times I've had an error which was caused by me using one name in one place and another name for the same object in another place. :) Glad you got it working. Share this post Link to post Share on other sites