texkaz 33 Posted May 23, 2011 2 questions actually the title is the first one. I have 4 trucks named ural1 ural2 ural3 and ural4. I want to make a trigger that if any of them are destroyed this mission ends in a loss. I also want to make it that these trucks have to be in a certain area for there to be a win. Second Question: My Spetsnaz team meets with a KSK team somewhat deep into the mission. They meet and my team is supposed to destroy a brdm. When that happens I want to give a radio signal to the KSK team that is synchronized with a way point. I need that radio order to come up when my team meets the KSK team and not at the start of the mission. Thanks for help. Share this post Link to post Share on other sites
bigshotking 11 Posted May 23, 2011 Answer to question 1: Simply make a trigger, under Condition put this: !alive ural1 && !alive ural2 && !alive ural3 && !alive ural4 Then under type select End1 that should end the mission. Now for the mission success; Group Ural1-Ural4 together, then make a trigger in the area where you want them to finish and simply group the trigger to the lead Ural. That's it! Question 2: Unfortantely I'm not that much of an expert on having a trigger activate another trigger... Always have problems with that. A simple search of the forums should help you out, search for "Trigger enables trigger" I hope this helps you out! -Bigshot Share this post Link to post Share on other sites
texkaz 33 Posted May 23, 2011 yeah I did the search and wasn't coming up with answers....but I guess those keywords are better to use. Thanks for the help I didnt put two && symbols and that was the problem. This code is like learning a second language sometime...lol. Share this post Link to post Share on other sites
texkaz 33 Posted May 24, 2011 Answer to question 1:Simply make a trigger, under Condition put this: !alive ural1 && !alive ural2 && !alive ural3 && !alive ural4 Then under type select End1 that should end the mission. Now for the mission success; Group Ural1-Ural4 together, then make a trigger in the area where you want them to finish and simply group the trigger to the lead Ural. That's it! Question 2: Unfortantely I'm not that much of an expert on having a trigger activate another trigger... Always have problems with that. A simple search of the forums should help you out, search for "Trigger enables trigger" I hope this helps you out! -Bigshot The code for the first part did not work. As soon !alive ural1 &&...etc does not work when I kill the urals. Activation was none present. So I changed it to civilian present (and put one in trigger area) and the scenario ended instantly at start. Do not understand what is wrong with it. Share this post Link to post Share on other sites
demonized 20 Posted May 24, 2011 cond: !alive ural1 && !alive ural2 && !alive ural3 && !alive ural4 you need to put that in condition field of trigger, remove this wich is there by default. also make sure you name the urals correct names used, ural1, ural2 etc as above. Share this post Link to post Share on other sites
twirly 11 Posted May 25, 2011 I want to make a trigger that if any of them are destroyed this mission ends in a loss Shouldn't that be or's instead of and's? !alive ural1 [b]or[/b] !alive ural2 [b]or[/b] !alive ural3 [b]or[/b] !alive ural4 Share this post Link to post Share on other sites
Lou Montana 101 Posted May 25, 2011 { !(alive _x) } count [ural1, ural2, ural3, ural4] > 0 :) Share this post Link to post Share on other sites
texkaz 33 Posted May 25, 2011 thanks for all help I just made a separate trigger for each ural and called it a day. Share this post Link to post Share on other sites