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Kolmain

The best approach...

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The player has the ability to establish 1 camp per rank he has achieved. (IE: PVT gets 1, CPL gets 2, SGT gets 3 etc) The player must place a flag of his faction (which will be available) in order to call for an AI squad to come and reinforce the camp. The script I can handle writing and even the calculations for rank dependency I can handle. The hard part is how the player will be presented with the script? Im not sure if the player should have an action the whole time, or maybe a radio action? Players will be on opposite sides, CDF+USMC and RU.The solution needs to be the most CPU compatable since the server mission will be MSO (high number of active scripts). So, what do you guys think?

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Add the actions from the start but use the condition feature with the addAction to only show them when you need them. You could probably just use a variable, if its true show the action if false dont show.

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Yes, test it out, its a bit touchy to get working(just remember your code has to return either true or false.) but once you get it going it works great. Just think of it like a trigger condition field.

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