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Unit Skeleton Issues

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I'm trying to compile a unit which I think I have setup correctly - I copied the model.cfg from the arma 2 sample units and have checked that the MLODs are properly rigged with that pack of animation poses from arma 1. Everything seems OK, so I compile with binpbo - but when I try to test them in game, it freezes immediately upon loading (progress bar never fills) and the RPT gets spammed:

Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/
Warning Message: Cannot load texture ca\characters\data\hhl_nohq.paa.
Warning Message: Cannot load texture ca\characters\data\hhl_22_co.paa.
Warning Message: Cannot load texture ca\characters\data\hhl_smdi.paa.
Warning Message: Cannot load material file ctl_dcu\data\r2_w1.rvmat.
Cannot load material file ctl_dcu\data\r2_w1.rvmat
Warning Message: Cannot load material file ctl_dcu\data\r2_w2.rvmat.
Cannot load material file ctl_dcu\data\r2_w2.rvmat
Obsolete CfgSkeletons for OFP2_ManSkeleton, move to model.cfg
Warning Message: No entry 'bin\config.bin.CfgSkeletons'.
Warning Message: No entry '.OFP2_ManSkeleton'.
Warning Message: No entry '.skeletonInherit'.
Warning Message: '/' is not a value
Warning Message: No entry '.skeletonBones'.
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
Warning Message: No entry '.isDiscrete'.
Warning Message: '/' is not a value
Error: Bone weapon doesn't exist in some skeleton

after here the 'error: bone' message is repeated for what seems to be every bone in the skeleton and repeated again a million times for good measure (until I force quit arma 2)

I have double and triple checked everything - config.cpp seems to be fine, MLODs and model.cfg seem to be fine as well as described above - folder structure is:

ctl_dcu (my mod name)
- data
    - textures
- MLODs
- config.cpp
- model.cfg

and I am not running any other mods when testing (combined ops). What am I missing?

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I'm trying to compile a unit which I think I have setup correctly - I copied the model.cfg from the arma 2 sample units and have checked that the MLODs are properly rigged with that pack of animation poses from arma 1. Everything seems OK, so I compile with binpbo - but when I try to test them in game, it freezes immediately upon loading (progress bar never fills) and the RPT gets spammed:

I am assuming that you have a custom character (other than the sample one), and you copied just the model.cfg from the samples.

Questions:

1. have you paint weighted the verts on the bones?

2. have you got the named selections in the same manner as the sample?

would help a lot if you would post the following:

model.cfg

config.cpp

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figured it out - neglected to add these lines:

class ar : ArmaMan {};

class rifleman : ArmaMan {};

class teamleader : ArmaMan {};

they actually assign each .p3d to a class, correct?

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figured it out - neglected to add these lines:

class ar : ArmaMan {};

class rifleman : ArmaMan {};

class teamleader : ArmaMan {};

they actually assign each .p3d to a class, correct?

yeah the name of each p3d has (as you have said/done) to be listed as a separate class in the model.cfg

Often people confuse the class bit for the classname that they have given a unit in the config when it is infact just the name of the p3d. The amount of times I have forgotten to add a new model to my cfg before I load the game up is a very big number I'd like to not think about lol!

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