contrails 10 Posted May 19, 2011 I'm trying to compile a unit which I think I have setup correctly - I copied the model.cfg from the arma 2 sample units and have checked that the MLODs are properly rigged with that pack of animation poses from arma 1. Everything seems OK, so I compile with binpbo - but when I try to test them in game, it freezes immediately upon loading (progress bar never fills) and the RPT gets spammed: Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/ Warning Message: Cannot load texture ca\characters\data\hhl_nohq.paa. Warning Message: Cannot load texture ca\characters\data\hhl_22_co.paa. Warning Message: Cannot load texture ca\characters\data\hhl_smdi.paa. Warning Message: Cannot load material file ctl_dcu\data\r2_w1.rvmat. Cannot load material file ctl_dcu\data\r2_w1.rvmat Warning Message: Cannot load material file ctl_dcu\data\r2_w2.rvmat. Cannot load material file ctl_dcu\data\r2_w2.rvmat Obsolete CfgSkeletons for OFP2_ManSkeleton, move to model.cfg Warning Message: No entry 'bin\config.bin.CfgSkeletons'. Warning Message: No entry '.OFP2_ManSkeleton'. Warning Message: No entry '.skeletonInherit'. Warning Message: '/' is not a value Warning Message: No entry '.skeletonBones'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Warning Message: No entry '.isDiscrete'. Warning Message: '/' is not a value Error: Bone weapon doesn't exist in some skeleton after here the 'error: bone' message is repeated for what seems to be every bone in the skeleton and repeated again a million times for good measure (until I force quit arma 2) I have double and triple checked everything - config.cpp seems to be fine, MLODs and model.cfg seem to be fine as well as described above - folder structure is: ctl_dcu (my mod name) - data - textures - MLODs - config.cpp - model.cfg and I am not running any other mods when testing (combined ops). What am I missing? Share this post Link to post Share on other sites
PuFu 4600 Posted May 19, 2011 I'm trying to compile a unit which I think I have setup correctly - I copied the model.cfg from the arma 2 sample units and have checked that the MLODs are properly rigged with that pack of animation poses from arma 1. Everything seems OK, so I compile with binpbo - but when I try to test them in game, it freezes immediately upon loading (progress bar never fills) and the RPT gets spammed: I am assuming that you have a custom character (other than the sample one), and you copied just the model.cfg from the samples. Questions: 1. have you paint weighted the verts on the bones? 2. have you got the named selections in the same manner as the sample? would help a lot if you would post the following: model.cfg config.cpp Share this post Link to post Share on other sites
contrails 10 Posted May 19, 2011 figured it out - neglected to add these lines: class ar : ArmaMan {}; class rifleman : ArmaMan {}; class teamleader : ArmaMan {}; they actually assign each .p3d to a class, correct? Share this post Link to post Share on other sites
STALKERGB 6 Posted May 19, 2011 figured it out - neglected to add these lines: class ar : ArmaMan {}; class rifleman : ArmaMan {}; class teamleader : ArmaMan {}; they actually assign each .p3d to a class, correct? yeah the name of each p3d has (as you have said/done) to be listed as a separate class in the model.cfg Often people confuse the class bit for the classname that they have given a unit in the config when it is infact just the name of the p3d. The amount of times I have forgotten to add a new model to my cfg before I load the game up is a very big number I'd like to not think about lol! Share this post Link to post Share on other sites