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Binkowski

Regarding backpacks.

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hello bif. i have a question that's been plaguing my units since a recent update.

so, in most all of my new addons i make my own backpacks which follow the BI Backpack system that came with Operation Arrowhead. but for some odd reason if you drop the backpack from your unit, you cannot pick it back up. this has never happened before, which leads me to suspect that this has been caused by a recent update? it only happens with backpacks i have made and put into game.

any thoughts, insights, or if someone knows the solution, let me know! thanks.

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Did you run around the pack looking for an action menu for gear? I have that issue but im sure it can easily be fixed, I think it's the memory points not having proper weighting , but that's just a guess. It could of been changed in the latest patch.. Maybe .You followed Stalkergb's tutorial?

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I think it's the memory points not having proper weighting

The memory point used shouldn't need weighting, at least the ones in my 3 Rifle MTP addon aren't and they work. (Just tested).

Might be worth having a look at this: Template BAckpack

Hopefully you can compare them, last time I check the template was working fully in game.

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Did you run around the pack looking for an action menu for gear? I have that issue but im sure it can easily be fixed' date=' I think it's the memory points not having proper weighting , but that's just a guess. It could of been changed in the latest patch.. Maybe .You followed Stalkergb's tutorial?[/quote']

yes, i followed the tutorial.

Quote:

I think it's the memory points not having proper weighting

The memory point used shouldn't need weighting, at least the ones in my 3 Rifle MTP addon aren't and they work. (Just tested).

Might be worth having a look at this: Template BAckpack

Hopefully you can compare them, last time I check the template was working fully in game.

thanks stalker, i'll look into it.

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i hate to re-open this thread but i'm going to. i think the problem lies with defining the backpack model as ArmaMan {}; in my model.cfg, however if i do not define it in the model.cfg then the backpack will not use the named selections and will float centered on the model (like stuff does when you don't weigh it). i've been looking deeper into this and i can't seem to find the reason as to why i can't pick them back up.

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Hey Bink, I'll have a look at mine and see if I can work it out for you, the ones I made for my 3 Rifles MTP addon work fine so there must be a solution out there :) will get back to you ASAP hopefully with the answer.

EDIT: Right I've had a look through all the rucksacks I have ever made and all of them work fine in game, just to check, do you have these LODs in your model?

1.000

View - Pilot

ShadowVolume 0.000 -------- I doubt these actually have any relevance to your problem

ShadowVolume 1000.000

Geometry

Memory

Land Contact

RoadWay

View Geometry

Might as well show you what they all look like for me:

Geometry looks like this for me, I have a triangulated, hard edged model. I also applied a mass of 20.00 to it and used "Find Components" to add the Component01 to its selections:

BckGeo.jpg

Memory is merely a single point in the centre of my rucksack sitting to the rear of it. I have also added it to the selection "doplnovani" I imagine that "Doplnovani" and "doplnovani" would affect it so try both upper and lower case maybe.

bckmem.jpg

Land Contact is again, a single point in the centre of the rucksack that is position below it and in line (ish) with the front of the rucksack for when it lays on the ground, it is not defined to any selections:

bcklc.jpg

For the RoadWay LOD I have the 4 pointed, hard edged face always leaning away from my rucksack (as in my shot) with the face, facing AWAY as well. I have also used "Find Components" here as well to add it to the selection Component01:

bckrw.jpg

For the View Gemoetry I have a triangulated, hard edged model. The faces should be facing outwards unlike on a shadow LOD where they can face inwards. Again, I have used "find components" to add it to the selection Component01:

bckvg.jpg

The entry config for the rucksack just looks like this:

class Ast_Inf_Kari: USBasicBag

{

scope = 2;

displayName = "Assault Pack (Astoria)";

model = "\Ast_Inf\Kari.p3d";

picture = "\STKR_BritMTP\icons\Brit_PackDaySack_ca.paa";

icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";

transportMaxWeapons = 0;

transportMaxMagazines = 10;

};

i think the problem lies with defining the backpack model as ArmaMan {}; in my model.cfg,

That won't be the cause of the problem, for mine the model is defined as

class Kari: ArmaMan {};

in the model.cfg and it works without issue.

With a bit of luck you can compare that to your rucksacks and find the issue, if not, I'm happy to take a look at them for you.

Edited by STALKERGB

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Hello, I am making droppable camelbak for my faction mod.

My camelbak works OK while on my soldier's back, but it disappears as soon as it is dropped on ground. Anybody had similar issue?

I tried out everything - BIS style, STALKERGB's style - none works.

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Hello, I am making droppable camelbak for my faction mod.

My camelbak works OK while on my soldier's back, but it disappears as soon as it is dropped on ground. Anybody had similar issue?

I tried out everything - BIS style, STALKERGB's style - none works.

Have you give the model a mass in the geometry view? Could also just be a land contact issue.

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Yeah, I tried it all - none works.

for geometry are the faces facing outwards? also is it added to a component (using find components)?

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Yeah... it's not first model I was working on :)

Hm, it might be caused by the fact that you can't pack anything into that camelback. I'll see if that config thing could cause this and leave feedback here.

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