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Easelm

Continuous Enemy spawn.

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Well, I had this working before, but I was waiting on my best bud to get back from his 2 day work at an Air Force Base, but it seems I have forgotten what I did to make the units spawn continuously.

Here is the grp1:

grp1 = [getPos hpad1, EAST, 3] call BIS_fnc_spawnGroup;

Here is what I had:

// Respawns units
for "_k" from 0 to ((count units grp1)-1) do {
   sleep 2;
};

Help would be greatly appreciated.

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while {myVariable} do

{

spawncode

waitUntil all spawns are dead

}

Is how I would do it :)

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  rexehuk said:
while {myVariable} do

{

spawncode

waitUntil all spawns are dead

}

Is how I would do it :)

Hmm, didn't work; unless I did something wrong. Could you put more specific detail in that, please?

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Hi there...

what rexehuk suggested is this:

SpawnEnemies = true; [color="SeaGreen"]// start spawning[/color]

while {SpawnEnemies} do {
_Grp = [getPos hpad1, EAST, 3] call BIS_fnc_spawnGroup;
sleep 30 + (random 30); [color="SeaGreen"]// sleep 30 - 60 sec before next group[/color]
};

SpawnEnemies = false; [color="SeaGreen"]// stop/pause spawning [/color]

SpawnEnemies = true; [color="SeaGreen"]// continue spawning[/color]

Oh sorry now i get what you're trying to accomplish...

SpawnEnemies = true; [color="SeaGreen"]// start spawning[/color]

while {SpawnEnemies} do {
_Grp = [getPos hpad1, EAST, 3] call BIS_fnc_spawnGroup;
waitUntil {{alive _x} count (units _Grp) == 0};[color="SeaGreen"] // wait until all units dead and spawn next group[/color]
};

Edited by sxp2high

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Thanks buddy. I actually got it working, but I'm going to try your method.

---------- Post added at 01:02 AM ---------- Previous post was at 12:31 AM ----------

Hey, everything works, thanks for that, but it isn't calling "Bombers.sqf" when the enemies hit the trigger.

Bombers.sqf contains:

_bomb =  "Bo_GBU12_LGB" createVehicle getPos leader _Grp;
_bomb1 = "Bo_GBU12_LGB" createVehicle getPos leader _Grp1;
_bomb2 = "Bo_GBU12_LGB" createVehicle getPos leader _Grp2;
_bomb3 = "Bo_GBU12_LGB" createVehicle getPos leader _Grp3;
_bomb4 = "Bo_GBU12_LGB" createVehicle getPos leader _Grp4;

SpawnEnemies.sqf contains:

//grp1 = [getPos hpad5, EAST, 3] call BIS_fnc_spawnGroup;

SpawnEnemies = true; // start spawning

while {SpawnEnemies} do {
_Grp = [getPos hpad1, EAST, 2] call BIS_fnc_spawnGroup;
       _Grp1 = [getPos hpad2, EAST, 2] call BIS_fnc_spawnGroup;
       _Grp2 = [getPos hpad3, EAST, 2] call BIS_fnc_spawnGroup;
       _Grp3 = [getPos hpad4, EAST, 2] call BIS_fnc_spawnGroup;
       _Grp4 = [getPos hpad5, EAST, 2] call BIS_fnc_spawnGroup;
       _wp = _Grp addWaypoint [getPos hpad6, 10];
       _wp1 = _Grp1 addWaypoint [getPos hpad6, 10];
       _wp2 = _Grp2 addWaypoint [getPos hpad6, 10];
       _wp3 = _Grp3 addWaypoint [getPos hpad6, 10];
       _wp4 = _Grp4 addWaypoint [getPos hpad6, 10];
sleep 10 + (random 10); // sleep 30 - 60 sec before next group
};

When I put a test "Bomber" code in the loop, it will make them explode, but it doesn't work outside of the loop for some reason.

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It's because the "_Grp" variable is local (it has the _ in front of it) that means the _Grp variable is only usable inside the SpawnEnemies.sqf.

So... just try deleting the _'s in front of the Grp's. This makes them global variables and they are usable by other scripts as well.

For example: Turn _Grp2 into Grp2.

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Oh yeah, that was mentioned before, thanks.

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Hello all! I was wondering if this is the correct way of making this script work for a mission I'm making:

SpawnEnemies.sqf

SpawnEnemies = true; // start spawning

while {SpawnEnemies} do {
_Grp = [getPos hpad1, EAST, 3] call BIS_fnc_spawnGroup;
waitUntil {{alive _x} count (units _Grp) == 0}; // wait until all units dead and spawn next group
};

Making it Start or Stop using this in a trigger on ACT.

SpawnEnemies = false; // stop/pause spawning 

SpawnEnemies = true; // continue spawning

I understand most of this script but there are a few things im confused about:

_Grp = [getPos hpad1, EAST, 3] call BIS_fnc_spawnGroup;

The above line is broken down into this if im not mistaken!

getpos hpad1 <--- This is the marker where the group spawns

EAST <--- This is the SIDE of group that is spawned

3 <----- What does this value mean? Is it the type of group? Because I wan to use this script to spawn Takistani Militia, i suppose there is a numberfor that!

Thanks in advance for any input that is given!

-Bigshot

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If you look up BIS_fnc_SpawnGroup in the BIS wiki, you'll find this entry.

The number 3 in that example (above) is the number of units that will be (randomly) spawned.

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