Freebie 10 Posted May 9, 2011 Hi, I'd like to know if it's ok to put all of your addon/mod files in just one @folder? will this cause any conflicts? Or should you split them all up into different folders? Plus if you should split them up into different folders then would the order in which you arrange them in your -mod target line have any effect on how they work? Thank you Share this post Link to post Share on other sites
ck-claw 1 Posted May 9, 2011 It not sure if it will cause conflicts? But i usually have a folder called '@islands' with all my islands in. one called '@Mods' with all my little tweeks etc. No issues so far. Share this post Link to post Share on other sites
maddogx 13 Posted May 9, 2011 With most standalone addons, like islands, putting them in a single mod folder shouldn't be a problem. Major modifications however, for example ACE mod, should be left as they are. In those cases the mod order is also important and should not be changed. Share this post Link to post Share on other sites
sickboy 13 Posted May 9, 2011 (edited) http://community.bistudio.com/wiki/Modfolders Recommended is to run all mods from a seperate modfolder (containing just the addons for that mod), for maximum flexibility and easy updating, also useful for joining servers who deploy signature protection. Mods can be subfoldered to e.g categorize them. e.g Islands\@Panthera Islands\@isla_duala Use a launcher like Spirited Machine's Launcher, or the built-in launcher of Six Updater; http://forums.bistudio.com/showthread.php?t=118605 Edited May 9, 2011 by Sickboy Share this post Link to post Share on other sites
Freebie 10 Posted May 9, 2011 Thank you very much gents :) I have an @Mods folder in which I have about a dozen small addons like vehicle radio chatter, Shactac HUD, NVG adjust, etc... just minor stuff like that. So sounds ok to leave those particular one's together. However if I ever try ACE or some other major mod then six updater it is :D Share this post Link to post Share on other sites