4 IN 1 0 Posted May 10, 2011 Well BI damn well fix it themself shouldn't they? Share this post Link to post Share on other sites
max power 21 Posted May 10, 2011 Nothing really has drop. It just initial drop to give you the illusion. They go straight forever after start. That's wrong. The bullets have a ballistic arc that includes gravity and a ballistic coefficient for drag. Share this post Link to post Share on other sites
noubernou 77 Posted May 11, 2011 rockets do have a ballistic trajectory... Just as long as you do not turn on their motors... :p See: http://dev-heaven.net/issues/18809 Its a funky issue. The shotRocket simulation is really nice though for guided weapons when you want to write your own guidance system, since you can do basic flight controls on them using the vector commands (and they transfer over the network, unlike shotShell and shotBullet, where vector, velocity, and other commands are local to each client). I have done LGB, JDAM, and SAM guidance systems using my own thrust and guidance code and I have to say it works really well. In fact I just finished a GPS Excalibur guidance system for Paladin project this morning! :) If BIS would just add a new simulation type that continues to let gravity effect the projectile after rocket burn out everything would be pretty good in my opinion. Share this post Link to post Share on other sites
Laqueesha 474 Posted May 11, 2011 Nothing really has drop. It just initial drop to give you the illusion. They go straight forever after start. Share this post Link to post Share on other sites
walker 0 Posted May 11, 2011 Hi all With reference to what Akira said: This ^ ^ Kind Regards walker Share this post Link to post Share on other sites
pettka 694 Posted May 12, 2011 Nothing really has drop. It just initial drop to give you the illusion. They go straight forever after start. Every shot has its air friction and drops accordingly. Guided missiles are able to compensate this becasuse of their systems. Share this post Link to post Share on other sites
noubernou 77 Posted May 12, 2011 (edited) Every shot has its air friction and drops accordingly. Guided missiles are able to compensate this becasuse of their systems. Yes, but not every thing is effected by gravity. The simulation shotRocket ignores gravity after motor burn out. http://dev-heaven.net/issues/18809 If you give a time to live longer than motor burn out for shotRocket the rocket will move in whatever vector it was last at, even straight up, and the only detriment to speed will be the value of sideAirFriction. When its velocity reaches 0, then the rocket stops and drops straight down. Edited May 12, 2011 by NouberNou Share this post Link to post Share on other sites