Jump to content
Sign in to follow this  
pstennisace

Gravity does not exist??!?!?!

Recommended Posts

Well BI damn well fix it themself shouldn't they?

Share this post


Link to post
Share on other sites
Nothing really has drop. It just initial drop to give you the illusion. They go straight forever after start.

That's wrong. The bullets have a ballistic arc that includes gravity and a ballistic coefficient for drag.

Share this post


Link to post
Share on other sites

rockets do have a ballistic trajectory... Just as long as you do not turn on their motors... :p

See: http://dev-heaven.net/issues/18809

Its a funky issue.

The shotRocket simulation is really nice though for guided weapons when you want to write your own guidance system, since you can do basic flight controls on them using the vector commands (and they transfer over the network, unlike shotShell and shotBullet, where vector, velocity, and other commands are local to each client).

I have done LGB, JDAM, and SAM guidance systems using my own thrust and guidance code and I have to say it works really well. In fact I just finished a GPS Excalibur guidance system for Paladin project this morning! :)

If BIS would just add a new simulation type that continues to let gravity effect the projectile after rocket burn out everything would be pretty good in my opinion.

Share this post


Link to post
Share on other sites
Nothing really has drop. It just initial drop to give you the illusion. They go straight forever after start.

Share this post


Link to post
Share on other sites

Hi all

With reference to what Akira said:

This ^ ^

Kind Regards walker

Share this post


Link to post
Share on other sites
Nothing really has drop. It just initial drop to give you the illusion. They go straight forever after start.

Every shot has its air friction and drops accordingly. Guided missiles are able to compensate this becasuse of their systems.

Share this post


Link to post
Share on other sites
Every shot has its air friction and drops accordingly. Guided missiles are able to compensate this becasuse of their systems.

Yes, but not every thing is effected by gravity.

The simulation shotRocket ignores gravity after motor burn out.

http://dev-heaven.net/issues/18809

If you give a time to live longer than motor burn out for shotRocket the rocket will move in whatever vector it was last at, even straight up, and the only detriment to speed will be the value of sideAirFriction. When its velocity reaches 0, then the rocket stops and drops straight down.

Edited by NouberNou

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×