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ffur2007slx2_5

Turret destroying function

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Turret destroying script

Features: This is a quite simple function that you don't need to fill in the parameters, just use it in your mission then you may find all the destroyed T72s' turrets will be ejected into the mid air when they are hit by powerful ammunitions like 120mm sabot, anti-tank missiles etc. This function will be effective to all T72 tanks in CO all the time.

Required Version: ArmA2: Combined Operation v1.59.79600

Chnagelog:

v1.01

Add: Burning effect if player is too close to the burning wreck.

How to use it:

Put fnc_T72 into your mission folder, remember, do not change the name of any file.

fnc = [] execVM "fnc_T72\WCRffsx_fnc_T72.sqf";

download:

http://www.freedrive.com/file/1442960,fnc_t72.rar

Edited by ffur2007slx2_5

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Sounds nice, will check out later, thx

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cool thing thank u

a few suggestions:

u should add a readme with versionnumber, ur name, instructions how to use it, URL to this thread etc...

because when i have that script on my HD in my arma addon/script storage and i want to add it to a mission i dont know what to do (i also dont know what it is because the name of zip file doesnt tell much) and i cant give proper credits...

fnc = [] execVM "fnc_T72\WCRffsx_fnc_T72.sqf";

we put this in the init.sqf?

and is this mp/jip compatible?

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cool thing thank u

a few suggestions:

u should add a readme with versionnumber, ur name, instructions how to use it, URL to this thread etc...

because when i have that script on my HD in my arma addon/script storage and i want to add it to a mission i dont know what to do (i also dont know what it is because the name of zip file doesnt tell much) and i cant give proper credits...

fnc = [] execVM "fnc_T72\WCRffsx_fnc_T72.sqf";

we put this in the init.sqf?

and is this mp/jip compatible?

Yep. thank you for your advice.

Just put the code directly in your mission trigger, or you can also put this code into init.sqf directly.

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To answer the earlier question, this script does not appear to be multiplayer compatible. When used in MP the script spawns multiple destroyed tank models when they are hit.

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Jman;1933961']To answer the earlier question' date=' this script does not appear to be multiplayer compatible. When used in MP the script spawns multiple destroyed tank models when they are hit.[/quote']

The author should change the createVehicle part of the turret to be inside a

if (isServer) then {create it here};

Then it should be fully MP compatible, only judging from comments, have not seen script myself.

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