Pulverizer 1 Posted May 8, 2011 I just hope the CodeMasters is not want to implement anything in LUA/AngelScript/C#, I'd run over there quick. Better start running then. You're a few years late :D Codemaster's EGO engine (Dirt2, DR, F1 2010, RR...) uses Lua scripting. Share this post Link to post Share on other sites
WackyIraqi 2 Posted May 8, 2011 Not sure what LUA would add that SQF doesn't. If the functionality isn't supported in the engine itself, how the hell would LUA fix that? Share this post Link to post Share on other sites
Pulverizer 1 Posted May 8, 2011 (edited) Errr... Scripting is all about adding functionality that is not supported by (ie, hardcoded in) the engine. But be it LUA or SQF probably doesn't make any difference what can be done with scripts. Edited May 8, 2011 by Pulverizer Share this post Link to post Share on other sites
noubernou 77 Posted May 8, 2011 Bleep bleep, you edited your post... Pulv. :p Yes. SQF or Lua, it doesn't matter, there would be no additional game features... It's all about what the engine exposes. Share this post Link to post Share on other sites