Jump to content
Sign in to follow this  
antoineflemming

Converting Arma1 sample head to Arma2

Recommended Posts

I've got a bit of a dilemma. I've looked all over this forum and Google, and I can't find out exactly how to go from the Arma1 sample head (the one released for Arma 2) to Arma2. I've got my own head model, but I haven't found a tutorial or anything on how to get it into ArmA2.

I'm trying to make a new face and head for Arma2/OA, selectable in the profile menu. I've got the configs set up to read the new head model, but when I select it in the menu, Arma2 CO just crashes. I thought maybe it was just my model, but the default model does the same thing.

A detailed tutorial on how to get this to work would be great, but, if not, any help would be greatly appreciated.

Share this post


Link to post
Share on other sites

if you're model has the head modeled on, you need to remove it. arma2 heads are done by proxy now, so get the sample models from BI which can be found on armaholic, delete the head model off of your soldier model, and add the proxy in there. the name of the proxy is "bysta.001" (that's what will appear in oxygen).

Share this post


Link to post
Share on other sites

Actually, I was talking about referencing a new head model when making a new face. So I'm just trying to get the head model itself working in Arma 2. The Arma 2 heads are BierdHead, DefaultHead, Pierce, Graves, etc. I'm trying to add a new one. And, using the sample head doesn't work. Maybe because of proxies, maybe because of something else. I'm not exactly sure why. But, when I use this head or use my own (basically swapping meshes), it crashes Arma 2.

Share this post


Link to post
Share on other sites

iirc there is a model version of the head proxy bysta in the sample models.

Share this post


Link to post
Share on other sites

yeah. That's the one which isn't working. I'm pretty sure it's not a simple matter of referencing an Arma1 model in an Arma 2 config. But I haven't seen or found any tutorials on how to get the bysta.p3d model working in ArmA 2, unless my bysta.p3d is corrupted.

Share this post


Link to post
Share on other sites

i know this probably isn't an answer to what you are asking but on the rangers i am making at the moment i found that if you try to put goggles on a model without using a goggle selection, due to the way the model is loaded into the game the proxies are loaded after the models, therefore placing transparent layers below the proxy, giving you a white area through the transparent area! (this can be seen on a lot of windows ingame too!) i had to replace the proxy with the bystra.p3d and it works perfectly, took a little playing with to get the proportions right but it worked out great for me, sorry to go off subject but i just wanted you to know you can use the bystra model!

Share this post


Link to post
Share on other sites

Yeah, that's not the answer I'm looking for. It might be, if the answer to the question above is yes, but I'm wanting to know how to make a NEW head model. Say I want to replace the African American head with a new head, an original model. How might I go about doing that. And, since you bring up transparency, how can I get transparency to work so that it doesnt do that above, the glimmering, flickering pixels?

Look at the goggles on the helmet. It looks like a bunch of noise. Well, in-game, it's like a TV that can't get a channel so it goes gray with static. That's what happens when I use ANY custom texture with transparency. Nothing I've done, and I've tried about everything, makes the texture work properly.

oh, and I'm not sure about image rules. So, if the image is in error, correct me.

Edited by antoineflemming

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×