bohemi 10 Posted April 29, 2011 How can I know X & Y coordinates of an unit on the map?. I need it for using command SetPos. Example: Player setpos [2000, 3000, 0]; I Know that 0 means the height in meters. But how can I find a specific position _IN NUMBERS_ (2000, 3000) on the map? Thanks any comment. Share this post Link to post Share on other sites
nikiller 18 Posted April 29, 2011 hi, How can I know X & Y coordinates of an unit on the map?. I need it for using command SetPos. Example: Player setpos [2000, 3000, 0]; I Know that 0 means the height in meters. But how can I find a specific position _IN NUMBERS_ (2000, 3000) on the map? Thanks any comment. Allready answered HERE For the record find_pos.sqs ;**************************************************************** ;Find coordinates [x,y,z] Script by Nikiller v0.9b ;Use a radio trigger repeatidly to execute the script ;Note: Place object (flag) where you want to know the coordinates ;contact: nikillerofp@hotmail.fr ;[objectName] exec "scriptName.sqs" ;**************************************************************** _o = _this select 0 hint format ["%1", getPos _o] exit cya. Nikiller. Share this post Link to post Share on other sites
ww2weasel 10 Posted May 2, 2011 (edited) But how can I find a specific position _IN NUMBERS_ (2000, 3000) on the map? Thanks any comment. If you mean grid coordinate on map? http://www.ofpec.com/ed_depot/index.php?action=details&id=261&game=OFP nikiller's script will work. But how about a trick I picked up awhile ago... open up the mission.sqm and look for: position[]={7263.946777,167.826767,7952.774902}; in order to find position - you need to "swap out" 2nd and 3rd positions in array... Player setpos [7263.946777,7952.774902,167.826767] by using this method you could drop objects in editor - then retrieve their exact positions from mission.sqm - and add to script or trigger.... Edited May 2, 2011 by WW2Weasel Share this post Link to post Share on other sites