roguetrooper 2 Posted April 29, 2011 Many people complain about the chat window. Indeed it is really inconvenient. Especially the system messages destroy the player's chat. When somebody joins in progress, the chat is spammed in an ugly way with several lines of what mods and such that player is using. Maybe the chat window could be something like MMORPGs have, with different tabs. One tab for system messages only, one tab for human player chat only, one tab that contains unit chat (both A.I. and players) and maybe one tab for everything. There should be an indication what tab you are currently in. Also all chat and message history should be persistent instead of being edged out when there are 7+ lines of chat. A scroll down bar would do it. There may also be options for frame- and text background colour and opacity, overall size and text size. This example, which had been done within one minute in Paint is just meant to sketch it an give an overall impression: Share this post Link to post Share on other sites
celery 8 Posted April 29, 2011 The connection and mod messages are useless and disruptive spam most of the time in larger public missions, but missions sometimes utilize chat or radio messages with important info, and players who don't have chat or all selected will miss it. Share this post Link to post Share on other sites
wamingo 1 Posted April 29, 2011 MMO's are sometimes refered to as chat programs with games in them. Arma is not really in that category, and I would be hesitant to split channels too much. Although, if I recall correctly, in wow you could select what was to be displayed in each window - in terms of arma that might look like: window 1: All Chat (global, side, group, etc) window 2: All chat + System Messages. That way you wouldn't necessarily miss out any chat if you were in a separate window. Share this post Link to post Share on other sites