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dissaifer

JIT Multi-player request

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I was thinking the other day... you know it'd be cool if I could just jump in a game for maybe 10 ~ 20 mins, do something mission critical and then pop out.

Example, someone is playing a co-op game - then they request for close air support. Normally the game spawns an AI and they perform the task.

What if - instead of spawning AI, a request was placed out on a primary command server. People looking for a quick pick up game, could search through the server for possible requested tasks.

If they found one, they could accept the task, jump in the game real quick, do the requested task and then pop out. To ensure this would work there should be a timer placed on the request such that if no one got the request, the game would spawn the AI to do it.

This would allow people to specialize in certain things that they like say firing artys or doing transport, etc. and play with some new people.

Just a thought.

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Nearly impossible to implement in the game's open-ended environment. A mission could just as well spam dozens of "give blowjob to Celery, deadline 5 mins" requests, because all these tasks, objectives and mission-specific things we think of as solid features are just variables and data that have to be put into context inside a mission in order for them to have any meaning.

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I don't think the request should be free-form by any means, I think they should be engine specific... Arty request, transport, close air support, supply drop, reinforcements...

After the 5 mins, the AI would spawn and perform the task. So, there'd be no need to spam, maybe put in a 5 min cool down or whatever time, before the next request was made.

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I don't think the request should be free-form by any means, I think they should be engine specific... Arty request, transport, close air support, supply drop, reinforcements...

That's what I mean. There is no artillery strike, transport, cas or anything else unless it's scripted and given a purpose in a specific mission. They're not complete packages that work the same in all missions. That's why a sensible request feature cannot be done.

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Someone could make a mission type that does something like this, but adding it as a core part of the game itself is rather pointless since... Well there is no one way the game is ever played and missions are built from the ground up.

Maybe this would be good for like MSO or something?

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