granQ 293 Posted April 11, 2011 (edited) I think this is a bit strange, when I open my map in the editor and hoover over an object, it says "Deer stand", yet while ingame I don't get the "climb" function. So clearly the config knows its a deer stand, but why can't I climb? EDIT. Think found the error, used arma2 buildings.pbo but had the config from arrowhead. Edited April 12, 2011 by granQ Share this post Link to post Share on other sites
Robster 11 Posted April 21, 2011 I have the same issue right now... how did you fix that? Share this post Link to post Share on other sites
smokedog3para 365 Posted April 25, 2011 hi guys ive had this the config for doors and ladders are broke what way have you built your map Sgt ace way or no work folder way map folder on own in p:\drive i had to switch to Sgt way to get ladders and doors working im still waiting to find a fix for the other way but all you have to do is load map in vis make a new save put a 1 on end of name then rename all rvmats and alike to the new named folder save wrp to there and copy all files that have been renamed to new folder like the sgt way and then they should work Share this post Link to post Share on other sites
granQ 293 Posted April 26, 2011 ok so this is what I do.. P:\ca\buildings.. and all P:\sfp_objects\ <- my own objects p:\sfp_config\ <- config for my objects p:\sfp_sturko\sfp_sturko.wrp p:\sfp_sturko\data\layers\ p:\sfp_sturko\data\source\ To binarize with working ladders and displayname. I move all configs to sfp_sturko p:\sfp_sturko\ca\buildings\config.cpp (USE CPP; NOT BIN!) Make sure you use arma2 or arrowhead config depending on the houses. Run binpbo. Go to the exported folder, unpack and remove the configs. Use binpbo again but uncheck "binarize". Done! :p Share this post Link to post Share on other sites
Robster 11 Posted April 27, 2011 Thanks buddy! I'll give it a try, but I am not so sure about that advice relating .cpp versus .bin files... Afaik, BINPBO always choose bin files first when there is cpp in the pertaining folder... thus if we have cpp files and no bins, those will be binarized anyway... then, I don't understand which is the real difference between choosing cpp rather than bin config files... Share this post Link to post Share on other sites
granQ 293 Posted April 27, 2011 (edited) yeah i can't say I am 100% sure about it.. but I think when it reads the config for the island to give it classes it should be .cpp. I read somewhere on the forum about this and also I had some problems, however I didn't double check if actually was the bin/cpp.. so maybe you have to, maybe you don't.. but be sure you use the right configs at least. (there is ca\building\config.cpp in both arma2 and arrowhead which different content) Oh and Robster, you making any latin america map? :) I got a "mexican connection" (also known as girlfriend), so I want some latin american maps, with houses and stuff. Could perhaps do some objects if I find the time. Edited April 27, 2011 by granQ Share this post Link to post Share on other sites
Robster 11 Posted April 29, 2011 (edited) Oh and Robster, you making any latin america map? :) I got a "mexican connection" (also known as girlfriend), so I want some latin american maps, with houses and stuff. Could perhaps do some objects if I find the time. Everyone in my Clan (www.arma2la.com) is playing mostly middle east maps already, so I do not see big interest for playing any Latin American map... We should be done with our Clafghan Map very soon (if I can learn how to fix rvmats issues at once)... there you have some pics: http://forums.bistudio.com/showpost.php?p=1897389&postcount=44 BTW we have had some mexican people with us, including a real USMC sargent who serves on a M1A1 MBT (wow!) Edited April 29, 2011 by Robster Share this post Link to post Share on other sites