ios 10 Posted April 4, 2011 I want a very simple script that allows you to spawn 4 or more M119, to get them shot 2 times or more has a location on the map chosen by MapSingleClick then make them disappear, that script will be repeated and that is MP compatible, I found many artillery scripts but too heavy and complicated, and I do not want to go through the SOM module, i tried to modify M.Murray Artillery Scripts , You can download this one here : http://rapidshare.com/files/455784521/Arti-MP-Example_Mr-Murray.Sara.rar but All is on .sqs files so it's even harder to include Spawn & Despawn of M119. Thanks ! Share this post Link to post Share on other sites
dragon zen 15 Posted April 4, 2011 Mark, I have the same question. It seems there are much great ARTY script with complex function. As new learner, I just want to know how to use it simply in my mission. BTW, it seems that ARTY module can't feedback the ID of artillery. For example, if I attach EH-kill to target, it just report killer is obj-Null. Is it possible to teach AI fire directly from far distance?? I saw that in "Battlefield3.utes", there is a function to calculate angle of shot for player automaticly, that's very cool!!! (But I don't know whether AI can use it.) Wait for some brothers to teach us a more easy ARTY scripts. Share this post Link to post Share on other sites
demonized 20 Posted April 4, 2011 onMapSingleClick ""markername" setMarkerPos _pos; excute the fire mission template on the marker here; true;" and here is info on artillery but i guess you guys have at least looked at it? http://community.bistudio.com/wiki/Artillery_Module#BIS_ARTY_F_ExecuteTemplateMission Share this post Link to post Share on other sites
dragon zen 15 Posted April 6, 2011 Yes, I study the wiki but this module is not flexible... I just need a simple direct shot from far distance, that's all...... Share this post Link to post Share on other sites