Jump to content
Sign in to follow this  
-=seany=-

All Wire Guided Missiles bouncing off terrrain @ +1500m

Recommended Posts

Various bugs with weapon systems have been bothering me more and more lately. This is the first bug report of a couple to do with vehicles weapons i will be making.

I'm sure most of you will have experienced this one at some point.

Throw it some votes if you here:

http://dev-heaven.net/issues/18656

Description:

Wire guided munitions are useless versus targets over 1500m away, when guiding them manually. (eg Veteran Difficulty level; "Auto Guide AT: Disabled"). Affected: TOW, 9M113 Konkurs, Metis AT13. The real world range of all of these munitions is over 3500m. Playing missions, or on servers where the difficulty level is Veteran, all these weapon systems are no use at over 1500m range.

Current result:

Wire guided Missiles fired at targets over 1500m away are bouncing off the ground

Expected Result:

These wire guided missiles should be able to hit targets over 3500m away with out bouncing off the terrain without having to use the Auto Lock feature.

Test/Repo Mission:

Instructions:

1.Set your view distance to 3500m.

2.Board one of the affected vehicles lined up for testing and Either; don't lock the target you are trying to hit or switch to Veteran difficulty (Auto Guide AT: Disabled)

3.Try to kill the BMP2 to your 12 o' Clock, 1600m away with a Wire guided missile.

Tip: the TOW Tripod gives a good visual indication of the problem as it has a strong zoom level.

Affected TOW vehicles:

M2a3

M2a3 ERA

Stryker TOW

TOW Tripod

HMMWV TOW

Affected 9M113 Konkurs Vehicles:

BMP2

BTR90

BRDM ATGM

Affected Metis AT13 vehicles:

Metis Tripod

This being looked at under the following ticket http://dev-heaven.net/issues/11088

Vote/Discuss there

Edited by -=seany=-

Share this post


Link to post
Share on other sites

No one else is bothered by this? Surely some of you must agree they way they handled these type of missiles in ACE was far better than the default BIS way. The fact that the ACE team could change it so easily seems like a real shame we cant get these changes in a patch. It's obviously not that hard to implement.

Wouldn't you like them to change/improve it. Or most are happy to keep them in their current state?

Edited by -=seany=-

Share this post


Link to post
Share on other sites

I am bothered by this a lot, actually. It has been discussed on this forum several times already and there are multiple entries in the bug tracker. Unfortunately, nothing has changed so far, even though it looks like an easy, cheap and low-risk fix.

Mentioning this again doesn't hurt however, so bumping it up. :)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×