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OMAC

Arma 2 1.09 Amphibious Assault - SD Pistol mags missing

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Running A2 1.09 within CO 1.57. In the Amphibious Assault campaign mission, Sgt. Cooper still has no SD pistol mags at the start. Is this normal? I thought 1.09 added pistol mags to various loadouts. In Into The Storm (C1?), everyone has the SD mags.

1.09:

C1,I1 - SD pistol mags were missing

Edited by OMAC

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Running A2 1.09 within CO 1.57. In the Amphibious Assault campaign mission, Sgt. Cooper still has no SD pistol mags at the start. Is this normal? I thought 1.09 added pistol mags to various loadouts. In Into The Storm (C1?), everyone has the SD mags.

1.09:

C1,I1 - SD pistol mags were missing

Looks like the developer who fixed Into The Storm forgot to fix Ambhibious Assault.

It could not be any more clear if I put a title like Into the Storm & Ambhibious Assault all in Razor Team have M9 SD with M9 Magazines, so they cannot use pistols at all that both missions included the same bug.

Or maybe you have to run 1.09+1.59 to see those changes if playing with Combined Operations side.

I can test with 1.59 later when I'm home.

BTW. While opening their tools for this they could add that missing NLAW tube to BAF (Lite) COOP 08 Payback and BAF DLC 05: Payback now for fooling us like that. :)

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In Amphibious Assault, you have the same gear you had when completing Into the Storm. So as long as you play AA consequently after ItS, you should have the correct mags.

The missing tube in Payback was a trivial fix, but is a very low prio and I don't see it making it into this patch.

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Oh, ok. I had gone right to Amphib Assault and "replayed" it (after finishing entire campaign a while back).

Thank you for the clarification!

BTW, what mission/scenario does "I1" refer to?

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Oh, ok. I had gone right to Amphib Assault and "replayed" it (after finishing entire campaign a while back).

Thank you for the clarification!

Did I get it right that they really decided only playing missions in campaign style matters so fixing Into The Storm was enough because transferring loadout between missions replaces the need to fix Ambhibious Assault?

Oh man.. it must be really time consuming, hard or risky to change one item in default loadout if they have to go easy way.

So now actually readme for 1.09, 1.58 and 1.59 is wrong in saying I1 is fixed if it is untouched and only workarounded by Into The Storm fix.

---

I still have no clue what is that "replay"-function for. It gives you autosaves "Please wait. Saving Game.", but none of them work if I remember. So replaying is just playing same mission without touching anything and without any possibility load game, so if you die, you just replay from start again.

When those any campaign mission is completed it also becomes available in multiplayer so you can host them, but it just does not feel right when you start Dogs Of War for example Cooper has AK-47 for starting weapon. Already wrote about that in CIT too.

If you want to test something properly without messing up your once completed campaign save progress. Then just copy your gameprofile folder and rename it to for OMACtest for example, launch game and change your profile. This way all reverts and new savegames affect only your test profile.

Edited by Hanzu

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Ah ha. Thanks, Hanzu. I may test it later. I agree with your sentiments, and have also been confused by the replay option.

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