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kotov12345

new cti map

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if you look in mp maps warfare maps most popular - but problem that quantity of players who plays it less and less.

So Guys who know maps creating tips (may be BIS will do it - who knows ) have chance to write their name into history :) and give us new warfare/cti map:)

I think maps need have next poins:

1.should be used easy for ai island.Ai infantry or vehicles should reach any part of it.

2.towns should be taken based on difference between friendly and enemy forces inside (same as in AAS AGW PVP scenes principle).

3.Supply can be good idea - but IMHO current warfare system too far from realism(and original trucks idea not been used long times).May be needed to build supply depot in each town where player can spawn get ammo and can be destroyed by enemy. May be remove it completely and only amount of towns give you more money can be used to buy weapons.

4.spawn - need to be restricted on base only.Fast travel camps medics etc looks like cheating.Also change team or spawn instead ai is good idea.May be build supply depots which can be used as spawn outside of base.

5.Base should be defend-able,Reparable and have important role.

To make game more simple may be useful to have possibility build base using one click.

6.Building - sometimes I think that we don't need mhq.

May be use some kind of build trucks and give 2 3 each team at start ?

May be give every player build own base around main base ?

May be implement building factory - which can be build using building trucks ?

May be use system when some factory died - chat to players that for example AIR FACTORY IF OFFLINE.To remove building itself set damage equal 20 tank sabots and do factories repairable.

7.weapons - will be good to able to buy any weapons in game what ever team you play.

8.Teams should be politically independent and politically corrected.

No Russia no USA etc

alpha and BETA , 1 and 2 - may be 1,2 and 3 ?

Game needed to be more flexible.

9.NO Rearm in the middle of nowhere :) - when player buy rearm - he will get ammo-box para-dropped nearby.Time to get box should depends on distance from his base.

anything to add - go ahead (please do not spam :) )

Edited by kotov12345

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There already are other CTI versions out there apart from Warfare that do not allow spawning in towns, add support trucks for rearm/repair/defence building to towngroups of your side. - Spawning only in base, base repairable and defendable.

The Cleanrock CTI is a good example, it was big in Operation Flashpoint before Warfare even existed, but sadly ArmA2 Newcomers don't know much about it even though it has been ported to ArmA2 and has been enhanced in a great way.

There are also a lot of user created islands that are very much suitable for CTI or Warfare.

I guess it's impossible to have the same vehicles/weapons/units for each side. How would you recognize if the Cobra above you is friend or foe?

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crtcti good maps but need to much when you play - fantasy very limited - in warfare one big good point - everyone can do what ever he want :) no one knows what much money he got and how many ais.CRCTI too complicated for newbies and people who makes them not working long time - so most feature in crcti not belong to Cleanrock at all.Specially in arma2.

It should be addons free map or at least bugs free addons map.

Edited by kotov12345

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i dont know what you mean with fantasy very limited and that crcti players cannot do whatever they want, there are no restrictions :confused:

Warfare is a good thing, there is a reason for its success, no doubt. It's not true that people who are working on crcti quit working on it, they're still on it. Actually the ArmA2 crcti is based on the Warfare version.

I dont want to do any "aggressive marketing" :D and i don't want to violate any forum rules, but here's an addon-free version for you to have a look at:

http://www.angryinsects.com/sites/default/files/crCTI%20Proman%20LITE%20(No-Addons).rar

I don't want to go too much offtopic. You certainly got a point, crcti is more team-squad based, you need to work together more, on Warfare you just join, buy a chopper and start fraggin, or spawn from town to town. That's what is putting me off though. For loners or for quick uncomplicated fun it's just perfect.

Edited by Flattermann

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new Warfare/Cti maps from BIS ?

thats could be COOL, IMO :P

i dont know what you mean with fantasy very limited and that crcti players cannot do whatever they want, there are no restrictions :confused:

Warfare is a good thing, there is a reason for its success, no doubt. It's not true that people who are working on crcti quit working on it, they're still on it. Actually the ArmA2 crcti is based on the Warfare version.

I dont want to do any "aggressive marketing" :D and i don't want to violate any forum rules, but here's an addon-free version for you to have a look at:

http://www.angryinsects.com/sites/default/files/crCTI%20Proman%20LITE%20(No-Addons).rar

I don't want to go too much offtopic. You certainly got a point, crcti is more team-squad based, you need to work together more, on Warfare you just join, buy a chopper and start fraggin, or spawn from town to town. That's what is putting me off though. For loners or for quick uncomplicated fun it's just perfect.

actually majority of CTI/Warfare builds had several "default" options, severely restricting Warfare gameplay.

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