DDRDave 10 Posted March 24, 2011 Ok, I'm new to scripting, so bear with me... I'm sure there must be a way to do this, because I found a script in the wiki (here) but can't seem to figure out how to apply it. Thus ultimate goal is to have an airplane start the game, engine off. Totally stationary. Otherwise, the paratroopers won't mount. Even if I give the plane a halt command, the paratroopers don't wanna board. They do board however, Of I set the fuel of the plane to zero, so no engine. I just need the plane to start with the engine off and wait for a move command to start up and take off. Also, while I'm on the subject, how do you make troops start inside a vehicle? I know how to tell them to board as soon as the mission starts using scripts, but can't figure out how to make them start 'in cargo' Thanks!! DDRD Share this post Link to post Share on other sites
ww2weasel 10 Posted March 25, 2011 in waypoint set a condition that has to be true for the plane to move remove true and replace with: plane_ok_to_move 1st. in trigger setup whatever conditions you want to allow plane to move so in a trigger's activation field - plane_ok_to_move=true for paratroopers: for each group - {_x moveincargo name_of_plane,_x assignascargo name_of_plane}foreach units group_name Share this post Link to post Share on other sites
giallustio 770 Posted March 25, 2011 You have to give a name to a chopper (Name_Chopper) and put inside the init field of each para: this moveInCargo Name_Chopper; If para are in the same group put this in the init field of the team leader: {_x moveincargo Name_Chopper} foreach units group this; Posted together :) Share this post Link to post Share on other sites