JacobJ 10 Posted March 17, 2011 Hello all I have put in a fence (industrial) and a unit with a wirecutter. I can select "Cut wire" and it seems to cut it, but when it has cut it it says ready, but the fence isnt gone. Whats the problem here? /Jacob Share this post Link to post Share on other sites
Militant1006 11 Posted March 17, 2011 are you using ACE? if you are that isn't a mission editing problem, that belongs here http://forums.bistudio.com/showthread.php?t=115808&page=15 or you can go on devheaven, but I'm thinking it only cuts fences that are "pre-placed" on the map. Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 17, 2011 Not sure if it only does "pre-placed" ones http://ace.dev-heaven.net/wagn/Bug_Reporting Share this post Link to post Share on other sites
JacobJ 10 Posted March 17, 2011 So you are both saying that it can't be done? I would have to make some unrealistic trigger countdown, that sets off a setdamage 1 to the fence? hmm does the wirecutter put out something when it goes to READY? I mean, can I somehow script it so, that when ready lights up, the trigger mentioned above triggers? That would be more realistic, but don't know if it can be done? Share this post Link to post Share on other sites
JacobJ 10 Posted March 18, 2011 Are there any other options to make this wirecutting work on placed fences in the editor? Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 18, 2011 No, I'm saying I'm not sure, but if you file a bug report (see earlier link), then the functionality could be looked at and possibly added I hope. Share this post Link to post Share on other sites
JacobJ 10 Posted March 18, 2011 Okay, I am now trying to make a script that can make the wirecutter be a bit more fun to play with. Take a look at my other thread and help if you can. http://forums.bistudio.com/showthread.php?t=116256 Share this post Link to post Share on other sites