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pauliesss

Map stuttering, long loading time

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Hi again guys,

I have very interesting problems. I created only some basic island, with no objects so far. I wanted to test it, so I did everything what I had to get my island in-game. Everything is working fine, no errors, but I have 2 problems:

1. When I place my self anywhere on the island in Osprey V-22, or any airplane(except helis) and I try to fly around the island, game starts to stutter and is almost unplayable(I don´t have this problem in other maps).

(Solved by setting "Texture Size" value to "40.0mx40.0m", see Bushlurker post for more info)

2. Map loading time. When I select my island in the menu, it took around 30secs to load, while Chernarus took only 25secs to load.

(Solved by using BinPBO to binarize, thx Gnat)

My map size is 5120x5120, no objects and only 2 layers.

Thanks for any help.

Edited by Pauliesss

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For (2), this usually means you didn't use BinPBO to Binarize the map, or BinPBO failed during the process and the process wasn't finished properly.

But then again, 30 seconds isn't really that long. Usually "long load" is measured in Minutes.

Anyhow, that being the case I'd speculate this could then lead to problem (1)

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Thank you Gnat. I tried to binarize the map with BinPBO and now the map loads almost immediately. :)

However, there is still that first problem. :confused:

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out of interest, what size heightmap (hence cell size) are you using on this 5x5km terrain?

I've found that going down to 2m cell size can cause this on my maps, so I now stick with a 5m or 10m cell size

also, I find the rougher my terrain (i.e. the more noise i add to simulate small depressions in the ground) also makes for longer load times in game

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It might be the texture layer... maybe...

in Visitor - under "Tools/Project Parameters"... the bit in the middle where it says "Texture Layers" and under that "Base (active)... highlight that, then click "edit"...

If "Texture Size" popdown value isn't "40.0mx40.0m" then make it that value...

Probably best to then reimport Mask & Sat, start up buldozer, export world, and finally re-BinPbo and give it a try...

It's a long shot, but worth a quick check...

B

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Thank you very much Bushlurker, its perfectly smooth now! :bounce3::bounce3::bounce3:

Just one thing though, from binarizing log:

Updating base class ->StaticMGWeapon, by p:\ca\misc3\WF\config.bin/CfgVehicles/WarfareBMGNest_M240_base/

W:\c\Poseidon\El\FileServer\fileServer.cpp(2287) : Assertion failed '_workerThread.Size() == _nRequestsLoading'

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Updating base class ->StaticMGWeapon, by p:\ca\misc3\WF\config.bin/CfgVehicles/WarfareBMGNest_M240_base/

This bit is nothing to worry about, and actually shows that things are working properly - well, that config updating thing anyway... ;)...

W:\c\Poseidon\El\FileServer\fileServer.cpp(2287) : Assertion failed '_workerThread.Size() == _nRequestsLoading'

No idea what this one is... some obscure error I see quite a lot when I binarize... other times it's not there... Dunno...

It doesn't seem to cause any problems though, not for me anyway, so I've learned to ignore that one...

B

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If "Texture Size" popdown value isn't "40.0mx40.0m" then make it that value...

Probably best to then reimport Mask & Sat, start up buldozer, export world, and finally re-BinPbo and give it a try...

It's a long shot, but worth a quick check...

B

This can't be stressed enough and is the reason why I cringed when I read you were doing a 5120x5120 map! My current project started out that way with a 5m cell size (1024x1024 terrain.png and 5120x5120 sat and mask lco's) and the best I could set was 20x20. I found performance so sluggish that I actually rebuilt my entire island to support 1024 @ 10m, 10240 sat and mask so I could select "40x40" as Bushlurker suggests... my fps went from 25 to nearly 40 in the same area on my island!

As a fringe benefit my surface textures tile twice as large (2x in each direction so 4x actually) so visible tiling isn't as bad either.

Edited by Oktyabr

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