Gundam Meister 10 Posted March 13, 2011 I know there are scripts for doing this but is it possible to start the mission in the air instead of a chopper Share this post Link to post Share on other sites
Miki45 0 Posted March 13, 2011 (edited) parametr of script [unit,start height,parachute open height] script: _man = _this select 0 _man setpos [getpos _man select 0,getpos _man select 1,_this select 1] ~0.01 _man switchmove "para" #loop ? !(alive _man):exit ? ((getpos _man select 2) < (_this select 2)):goto "open" ~0.1 goto "loop" #open _para = "ParachuteWest" createvehicle getpos _man _para setdir getdir _man _para setpos getpos _man _para setvelocity (velocity _man) _man moveindriver _para exit Edited March 13, 2011 by Miki45 Share this post Link to post Share on other sites
Gundam Meister 10 Posted March 13, 2011 i have no idea what this is Share this post Link to post Share on other sites
Sepe 1 Posted March 14, 2011 It's a script that makes the selected unit to appear at a selected height and then open it's parachute (or spawn a parachute and insert the unit into it, to be precise) at another selected height. For instance, put Miki45's script to the mission folder (/Operation Flashpoint/Users/missions/missionname/) and then name it, say, "parach.sqs". Then, in the mission editor, put [this,1000,200] exec "parach.sqs" to the init line of an unit. He should now appear at air and automatically "open" his parachute when he comes closer to ground. Share this post Link to post Share on other sites
f00bar 10 Posted March 15, 2011 @Gundam Meister: Please see this thread under "User Missions": http://forums.bistudio.com/showthread.php?t=116093 I put Miki45's script into a demo mission to demonstrate it's use. Share this post Link to post Share on other sites