Cytreen 14 Posted March 4, 2011 (edited) Im trying to get my Tasks Setup correctly and need help with the 2nd trigger. Task is to destroy multiple weapon crates in a town. Upon last crate Tack set to complete. Here is the trigger that works for 1 object; Condition !alive objectname; On activation tskDesCache setTaskState "Succeeded"; Need help with the condition field for when all multiple object die Tack is set to compleat Condition !alive object1, object2, object3, object4; On activation tskDesCache setTaskState "Succeeded"; How do you write a !alive for multiple objects and && didnt seem to work. I tryed !alive obj1 && obj2 But it did not work Edited March 4, 2011 by Cytreen Share this post Link to post Share on other sites
gnarly_rider 0 Posted March 4, 2011 (edited) !(alive obj1) && !(alive obj2) OR In each weapon crate sub trigger, On Activation obj1_done=true; On Activation obj2_done=true; Then have a global trigger Condition obj1_done && obj2_done Edited March 4, 2011 by gnarly_rider Share this post Link to post Share on other sites
Cytreen 14 Posted March 4, 2011 (edited) Sweet. Thank you so much. It was bugging me all day trying to do that lol. I used the first example and it worked perfectly. The other way i will use for a global check for all task completed to end mission. Now im just down to making a task complete trigger when a officer1 and officer 2 is captured. Edited March 4, 2011 by Cytreen Share this post Link to post Share on other sites
shuko 59 Posted March 4, 2011 {alive _x} count [obj1,obj2,obj3,obj4] < 1 1 Share this post Link to post Share on other sites
Cytreen 14 Posted March 11, 2011 Got another question that i could not find in the biki. How do you make it so that a trigger only activates from a Player and not just bluefor. Share this post Link to post Share on other sites
shuko 59 Posted March 11, 2011 {isplayer _x} count thislist > 0 1 Share this post Link to post Share on other sites