Egosa-U 10 Posted March 2, 2011 The suggestion alignes a bit to this Topic: http://forums.bistudio.com/showthread.php?t=115519 Units should be separated, too. You should be able to choose between Map-default/custom/random skinning/look For example, the possibility of: choosing side (already there) choosing class (already there) choosing race/ (maybe even /sex/bodyshape/tallness) choosing Uniform/clothing-style (None/Hard-Hat/Baseballcap/Guillisuit/Camo/Civil/etc.) choosing Weapon skin (random-woodland or -desert/align to clothing/list all current weapon skins-here). The clothing, for example, could even be in the Gear-menue as an item to swap or change. Changing uniforms should be very time-intensive (2-3 min). Before someone asks: The clothing-Style "None" is being in Army- or civilian underwear. Share this post Link to post Share on other sites
Gunter Severloh 4088 Posted March 2, 2011 Thread here discusses this already http://forums.bistudio.com/showthread.php?t=111588 as well as this thread: Customizable Characters / Camera View http://forums.bistudio.com/showthread.php?t=111534 Share this post Link to post Share on other sites
Egosa-U 10 Posted March 3, 2011 It shouldn't be all about the player only, but should be a dropdown-list option when placing a unit in the editor. The customisation of the player is already in your profile - so no need to wait for half an hour to wait for "fashion-victims" to get ready.. Isn't this just a feature to increase the Narcissism and to distract players from other game issues? Player 1: "One - Ready!" Player 2: "Two - Ready!" Player 3: "Three - Ready!" Player 4: "Hmm... should I take the small eyes or those big eyes?" Player 5: "pff the long hair makes all the difference!" Player 6: "ssszzZZ the latest fashion trend are those pink backpacks!" 30 minutes later player 1-3 shot those fashion victims unintentionally down... :D FPDR Share this post Link to post Share on other sites