nkenny 1057 Posted March 1, 2011 Hi, In short. I'm looking for a way to provide LIMITED respawn capability to the blue-force team. I'm using a serverside publicvariable to track the number of respawns left and I'm moving the respawn_west marker as the play progresses. I'm using eventhandlers to track when blue-force dies. All this is easy-peasy stuff. The tough part is this. Once a respawn threshold has been met (in this case 0) I'd like respawning to become unavailable-- either by enabling the Bird or some form of spectator script. Preferably like to avoid some heavy duty revive package. Simply removing the respawn_west marker from play doesn't work as blue-force will instead respawn where they stand! Appreciate any pointers to existing solutions or a brutal reality check if this is impossible. -k (alternate thoughts is simply moving respawn_West to somewhere where the dead cannot participate anymore but thats hardly fun!) Share this post Link to post Share on other sites
CarlGustaffa 4 Posted March 1, 2011 Move them to area they can't participate in, then start spectator? But considering there were bird respawn bugs in early Domination for Arma1, and I managed to get "bird respawn" somehow, it should be possible. As a gamer, I would prefer spectator, as it can work good also in the dark. Share this post Link to post Share on other sites
sbsmac 0 Posted March 1, 2011 In pvpscriptpack I kept the respawn marker fixed but had additional logic to move the player after they had respawned. If they ran out of lives they were moved to a special area away from the play zone and put until spectator mode. Share this post Link to post Share on other sites