lozz08 10 Posted February 19, 2011 (edited) - Utilizing new zombie scripts Fight off the undead for as long as you can. What round can you reach? - single player mission Required addons: Undead mod v0.84 Fallujah v1.0 Download: http://www.mediafire.com/?zrh8d5vrsjwrs1r Armaholic: http://www.armaholic.com/page.php?id=13500 I would like to thank Charon for his excellent work on the undead mod. It was my inspiration for this project and without it I could not have created the mission. Most of the credit should go to him. Be sure to check out freesound.org- a fantastic site where you can find almost any sound you need that you can imagine. Any and all comments would be appreciated! Edited February 21, 2011 by lozz08 Share this post Link to post Share on other sites
Craig_VG 20 Posted February 21, 2011 Wow, what a great mission! Highly, highly recommended. Share this post Link to post Share on other sites
Sleep 10 Posted February 21, 2011 wanna make a coop one for us all? Share this post Link to post Share on other sites
lozz08 10 Posted February 21, 2011 I do. I intended this to be. But I stumbled at the last hurdle... I guess I just got a little tired after all the work I did, but I will do my best to get it working in MP... It's no laughing matter. Share this post Link to post Share on other sites
Millenium7 0 Posted February 22, 2011 not a bad map. Round 6 my first go I do kind of like the fact that you've barricaded everything off, arma2's open endedness does have its draw backs at times especially when it comes to zombies, you just never get that 'oh shit i've got nowhere to run' feeling, instead you just run for 10 miles and all is well My suggestions 1) coop, definately. Perhaps even restrict/open up more areas depending on how many players are in, as it's a little confined for any more than 2-4 players at present, yet if you open it up for just 1 it becomes too large and loses the confined and tense feeling 2) additional 'stuff' to do for replayability Purchasable/movable barricades perhaps? areas dynamically opening/closing between rounds? optional random side objectives such as AI/objects spawning that can be recovered/defended/destroyed. Areas that can be closed off by the player to reduce the number of zombies spawned that round, either costing money or time Share this post Link to post Share on other sites
lozz08 10 Posted February 22, 2011 The co-op is coming along pretty well. I wanted to hold off on releasing this mission until I had something a little more... Spectacular, but I just wanted to get something out there or I was gonna go mad. This mission is just a taste of what is to come. Share this post Link to post Share on other sites
Sleep 10 Posted February 24, 2011 Great to hear cant wait Share this post Link to post Share on other sites