Jump to content
Sign in to follow this  
SB Interactive

SB Interactive Release Thread

Recommended Posts

This is the release thread for all my missions :)

FOB Tophat

This one is very simple, but I enjoy this type of mission. You must defend the FOB against an insurgent assault.

Known Bugs:

*The briefing does exist, but for some reason, it does not pop up at mission start, so....

*If the insurgents stop attacking, but the mission aint over, leave the fob, and walk up the hill, one or two tend to be smarter than the rest and hide in the hills after watching 20 or so of their friends get chewed up :)

Mirrors: Megaupload Fileplanet

Chyechnyan Insurgency v0.1b COOP @25

Destroy the weapons caches that the chyechnyan Guerillas are using.

Known Bugs

*None

Mirrors: EDIT: I JUST REALIZED I FORGOT ENDMISSION TRIGGER. I WILL UPDATE AFTER WORK, HOLD ON.

Required Addons: Combined Operations, Chyechnyan Rebels, Chyechnyan War Russians, AK Pack

Edited by SB Interactive

Share this post


Link to post
Share on other sites

Chyechnyan Insurgency v0.1b COOP @25 added. Enjoy, but remember to disable AI :)

EDIT: I JUST REALIZED I FORGOT ENDMISSION TRIGGER. I WILL UPDATE AFTER WORK, HOLD ON.

Edited by SB Interactive

Share this post


Link to post
Share on other sites

FOB Tophat

I´m sorry, but this is very poor mission.

1. Your FOB is just a bunch of walls (not much fitting together) + amunition and mortar

2. Your FOB is placed just under the peak, so walls are in no way protecting FOB and there is really no good place to take cover.

3. Your FOB is designed to not let AI move from it (nice idea), but AI also somehow is not able to move in the FOB (apart from few steps), so they just stand/lie in the middle and do nothing apart from shooting.

So, in my game I ordered units to go behind walls, which they denied. Enemies started to run down from the hill towards FOB, my men lied down and opened very precise fire. Enemies kept running and didn´t return fire. No one got killed, only one man was injured, although all of them were in the open middle in 5m circle and made a great target.

I suggest to make FOB somewhere else and make enemies to stop at sight and order them to fire. They should also have mortar and attack from more directions. They are Takistanis, not Zulus...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×