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SB Interactive

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About SB Interactive

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  1. SB Interactive

    [CAMP][CO] The Duality of Duala

    For everyone who is helping me beta test, I have sent you a PM with the updated mission. Changelog - Briefing now working - weapon selection at beginning of mission - coop version I will be sending a new mission next week unless major issues arise.
  2. SB Interactive

    [CAMP][CO] The Duality of Duala

    Ello maties. I sent some of you PM's saying that I would have a new version of the mission ready for today, but my friends decided to surprise me before I start my second job, and I will not even be in my house untill after the 4th of July weekend at which point I will start my new job. I am rescheduling the launch of the new mission version for Saturday. It will include a respawn/revive for COOP play with up to im shooting for 10 players, as well as customizable loadout for your squad at the beginning of the mission. I am very sorry for the inconvenience for those of you who are kind enough to take the time to beta test for me, and I hope that you understand. Thank you. If you PM me or post in this forum, I can still check it from the Hotel Room/ phone.
  3. SB Interactive

    [CAMP][CO] The Duality of Duala

    Okay. Im going to make a coop mode now. Jeza I'm sending you a copy of the beta, domukon, pm me or post another message if you want a beta. Thank you for all yalls support
  4. SB Interactive

    [CAMP][CO] The Duality of Duala

    I have not made coop as of now, however if people express interest in coop, I will certainly take the time to add it. You will play as Afrene, US, and UK troops fighting the Russians and Molatians. The campaign will hopefully play similair to the original operation flashpoint (or i suppose now ArmA cold war assault) campaign, with the player playing diverse roles, and it will hopefully showcase IceBreakr's wonderful work the same way the CWC and Resistance campaigns showcased BIS's work. << I will add this to the orginal post. @ IceBreakr. First I want to thank you for your work on this wonderful island. I am sticking to your plot that was set up in the description for your island for the basis of the campaign so thank you for the inspiration. I will send anyone who either PMs me or posts in this thread expressing interest a copy of the beta. Should you want to test it out with your team, please at least let me know. I will probably say yes, but just remember that this is a beta for a reason. I usually play my own missions or someone elses, but don't often release my missions, so I sometimes don't make markers clear enough or forget to add taskhints etc. This campaign is imho fun already, but it is more so when you add in your own dynamic personal objectives. For example, any time a pilot gets shot down, I attempt to rescue him. I also work my hardest to keep my whole squad alive, especially my medic. Also, I have designed the missions in what I hope is a realistic manner. There will be no 1 vs. 100 missions or "D3ltA is l33t" so you "pwn da wrld" moments. If there are 100 molatians, there will be at least 30 Afrenes with you, and reinforcements and CAS as the battle progresses. Also, you are not expected to look under rocks to find enemies. In the first mission, once a certain undisclosed number of enemies is killed (which is still almost all of them), assuming that the odds are severly stacked against them (say 5 of them vs. 30 of you plus american reinforcements) they will run away and the mission will end. When you attack Scuds in the second mission, you will be fighting a maximum of 10 poorly trained Molatian troops at a time. russians come in groups of 5 to 10. The point is that you will never be doing something in game that you couldn't plausibly do in real life. If you have read all the way to the end of this excruciatingly boring post, I applaud you and I thank you. IceBreakr, I will PM you with a download link to the beta. You are free to distribute it to your team as you see fit, just please remember it is a beta. Thank you very much, both for beta testing for me, and making this wonderful mod - it is clearly so much more than an island. MacScottie: To recap, this is singleplayer for now, will go to COOP if sufficient interest is shown, and you will play as Afrene, American, and British troops. PM me or say so in a reply in this thread if you are interested in beta testing for me. thank you. Thank you.
  5. I am creating a Campaign on Isla Duala. I am slowly wrapping up, but I need Beta testers because some of the missions are quite long and I simply don't have time to go over them and do every possibility that the player might do. REQUIREMENTS: Arma2 CO (Arma2 + Operation Arrowhead) BAF Expansion Isla Duala v1.95 Download: If you are interested in beta testing for me, send me a PM. I will send out the Beta missions individually instead of in Campaign form, that way the testers can focus on bugs one mission at a time. Anybody who is willing to test this for me would be a big help and much appreciated :) I have not made coop as of now, however if people express interest in coop, I will certainly take the time to add it. You will play as Afrene, US, and UK troops fighting the Russians and Molatians. The campaign will hopefully play similair to the original operation flashpoint (or i suppose now ArmA cold war assault) campaign, with the player playing diverse roles, and it will hopefully showcase IceBreakr's wonderful work the same way the CWC and Resistance campaigns showcased BIS's work. I will send anyone who either PMs me or posts in this thread expressing interest a copy of the beta. Should you want to test it out with your team, please at least let me know. I will probably say yes, but just remember that this is a beta for a reason. I usually play my own missions or someone elses, but don't often release my missions, so I sometimes don't make markers clear enough or forget to add taskhints etc. This campaign is imho fun already, but it is more so when you add in your own dynamic personal objectives. For example, any time a pilot gets shot down, I attempt to rescue him. I also work my hardest to keep my whole squad alive, especially my medic. Also, I have designed the missions in what I hope is a realistic manner. There will be no 1 vs. 100 missions or "D3ltA is l33t" so you "pwn da wrld" moments. If there are 100 molatians, there will be at least 30 Afrenes with you, and reinforcements and CAS as the battle progresses. Also, you are not expected to look under rocks to find enemies. In the first mission, once a certain undisclosed number of enemies is killed (which is still almost all of them), assuming that the odds are severly stacked against them (say 5 of them vs. 30 of you plus american reinforcements) they will run away and the mission will end. When you attack Scuds in the second mission, you will be fighting a maximum of 10 poorly trained Molatian troops at a time. russians come in groups of 5 to 10. The point is that you will never be doing something in game that you couldn't plausibly do in real life. If you are interested in beta testing for me, it would be much appreciated. Simply post in this thread or send me a PM. thank you.
  6. SB Interactive

    Statistic tracking for arma 3

    id like private stats that only the player who got them could see. it would work for both sides: those who want to can see their stats after the game is over can, while those who have a stick up their butt about this won't ever have to look at their stat page.
  7. SB Interactive

    Invasion 1944 v2.5 (CO)

    installing now, can hardly wait!!!
  8. SB Interactive

    Bohemia Interactive's future ARMA 3!

    I was actually just thinking the same thing the other day :)
  9. SB Interactive

    Project Reality - WIP Discussion

    Shame. Yet another reason BIS is better than EA/DiCE. I have used the C4 engine, and imho it is not yet at a stage where they can make a serious game with it. It is more of an indie dev type thing, which in that case I would have prefered something like Unity, or since it is an FPS, within the same price range is UDK. If they are still attempting to use the C4 engine, my suspicion is that you are very right, it will be a good 5 years before we see anything from PR2.
  10. SB Interactive

    Project Reality - WIP Discussion

    All though this does bring up a awfully interesting question: any plans to port over to bf3... (thinks he should have posted/searched this in PR forums... :blush:)
  11. SB Interactive

    make copilots to can fly

    ftw!!! if nothing else, i would at least like to see bis make it so that in the blackhawk configs, there is more than just the pilot in the helicopter. I mean like i want the copilot seat to at least be filled with a pilot. It really irritates me when i get in the helicopter as squad leader when im arsing around in the helicopter, i hope in totally immersed, and my character suddenly gets in the front seat of the helicopter. I know i could just add another pilot to the helicopter in the editor when i want, and i do, but theres also those instances such as in the first mission in ao when really i just find it to break immersion.
  12. SB Interactive

    CSLA for A2CO

    Personally I like that. It makes it easier to kinda figure out what would be a realistic set up for a motorized division, or an airborne division. Okay thanks for the info about FIA units.
  13. SB Interactive

    Real life.

    Maybe BIS could make an expansion pack...?
  14. SB Interactive

    Dogs of war usmc forces missing

    endmission or restart it. To use the endmission cheat I think u use (Shift + "+") and type ENDMISSION
  15. SB Interactive

    What RL language is Takistani?

    But what about farsi?
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