SB Interactive 10 Posted February 14, 2011 (edited) This is the release thread for all my missions :) FOB Tophat This one is very simple, but I enjoy this type of mission. You must defend the FOB against an insurgent assault. Known Bugs: *The briefing does exist, but for some reason, it does not pop up at mission start, so.... *If the insurgents stop attacking, but the mission aint over, leave the fob, and walk up the hill, one or two tend to be smarter than the rest and hide in the hills after watching 20 or so of their friends get chewed up :) Mirrors: Megaupload Fileplanet Chyechnyan Insurgency v0.1b COOP @25 Destroy the weapons caches that the chyechnyan Guerillas are using. Known Bugs *None Mirrors: EDIT: I JUST REALIZED I FORGOT ENDMISSION TRIGGER. I WILL UPDATE AFTER WORK, HOLD ON. Required Addons: Combined Operations, Chyechnyan Rebels, Chyechnyan War Russians, AK Pack Edited February 14, 2011 by SB Interactive Share this post Link to post Share on other sites
SB Interactive 10 Posted February 14, 2011 (edited) Chyechnyan Insurgency v0.1b COOP @25 added. Enjoy, but remember to disable AI :) EDIT: I JUST REALIZED I FORGOT ENDMISSION TRIGGER. I WILL UPDATE AFTER WORK, HOLD ON. Edited February 14, 2011 by SB Interactive Share this post Link to post Share on other sites
Salegan 10 Posted January 24, 2012 FOB Tophat I´m sorry, but this is very poor mission. 1. Your FOB is just a bunch of walls (not much fitting together) + amunition and mortar 2. Your FOB is placed just under the peak, so walls are in no way protecting FOB and there is really no good place to take cover. 3. Your FOB is designed to not let AI move from it (nice idea), but AI also somehow is not able to move in the FOB (apart from few steps), so they just stand/lie in the middle and do nothing apart from shooting. So, in my game I ordered units to go behind walls, which they denied. Enemies started to run down from the hill towards FOB, my men lied down and opened very precise fire. Enemies kept running and didn´t return fire. No one got killed, only one man was injured, although all of them were in the open middle in 5m circle and made a great target. I suggest to make FOB somewhere else and make enemies to stop at sight and order them to fire. They should also have mortar and attack from more directions. They are Takistanis, not Zulus... Share this post Link to post Share on other sites