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tomolyons

3d editor: thicker vegetation Zargabad template

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Hello there, just thought id let people know im using the 3d editor and making a thicker vegetation of zargabad at the moment it will requite editor EU (ASG) shouldnt take too long :) it will just be a msission but with loads of placed objects. Im no good at making maps so i though id do it the easier way.

Ive tested some vegetation already and it is fps friendly.

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Ive been thinking, with all these objects about. when it comes to editing a mission all your gonna get is a load of icons which is gonna cause lag in the editor and become annoying :/

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Maybe you could use a trigger/scripted solution instead.

When a player enters an area that is supposed to have all this extra vegetation, the trigger runs a script and the script will create all the objects you're lookign to place.

Give it a shot.

Abs

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I wouldn't mind a version of Zargabad that adds dense vegetation to the farmland and then removes the actual city. That sucker runs slower than Chernarus 1.0, somehow.

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