python.au 17 Posted February 4, 2011 I am doing some practice in UV mapping and then making texture off that with a simple object I made a while back. I added the O2 perspective view just to show how it should look. A friend said it could be an rvmat issue, he looked at the rvmat said it was ok, he then said it could be no shadow lod causing it, but copying the model into the shadow lod didn't fix the issue either, as one last thing he said it could be texture names incorrect( smdi nohq etc) but they are all fine aswell. so does anyone have any idea what could cause this issue? Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 4, 2011 but they are all fine aswell Very likely your RVMAT In particular your NOHQ or normals file. Post your rvmat Share this post Link to post Share on other sites
python.au 17 Posted February 5, 2011 (edited) nvm i fixed it, missing stuff from the rvmat, thanks for the help gnat :) Edited February 5, 2011 by Python.au fixed. Share this post Link to post Share on other sites