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D.murphy man

Is there any way i can have some sort of free look

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well is there and not that bludy bird and i need to be able to use the radio aswal

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I don't think that will be possible. Unless you want the player to be in a chopper with "setcaptive true"?

But I am not sure what you want this for so can't offer much help.

RED

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As far as i remember, you can create a camera in your player's

init-field, and then you have control off that cam.

You can move/turn/up-down like as you would fly a seagull.

I'll have to check my docs. I'll do that tomorrow, if it won't

be done by any other meanwhile.

soz, but i can't do it tonight anymore - even "the Death" needs to get some sleep

hope this will help soon

~S~ CD

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OK i got it;

If you want the camera control from the start, just

use: this exec "camera.sqs"

in your player's init field

Radio Calls are still working for you

I used a Radio-Alpha trigger to activate the camera by

it's onActivation field:

Player_name exec "camera.sqs"

so that i still had control, to start the camera by myself

at the time i want.

btw - i've tested, if the radio calls are still working, while

i had control over the camera by using a radio-bravo trigger,

which played some music - and guess what? yes there was

music.

hope this is what you need

~S~ CD

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thanks this is just what im looking for i havent tested it yet but i will now.And i whant this cos i got a comand enigine script that allows u to control other groups,and with this free look mode it will be more like a RTS game than flashpoint.

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btw - i figured out, that you can quit the camera mode

by pressing "*" on the num-pad.

Also you can use the space-bar to lock the camera on an

object (the one nearest to the center of the screen), and

unlock it again by pressing "5" on num-pad.

If you use a radio-alpha with activation: repeatedly,

you can switch on/off your camera, if you don't need it, or

if you need it again.

~S~ CD

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