Acid81 0 Posted January 30, 2011 Can the D-30 or M119 be reloaded the different types of ammunition ? Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted January 30, 2011 Can the D-30 or M119 be reloaded the different types of ammunition ? Yep, you can check the Biwiki Artillary model page and there is list of all available ammo. Share this post Link to post Share on other sites
Acid81 0 Posted January 30, 2011 Im not familiar with Biwiki. I was referring to ingame artillery just in-case you misunderstood. Share this post Link to post Share on other sites
dale0404 5 Posted January 30, 2011 This is what you need mate and its what ffur was referring to: http://community.bistudio.com/wiki/Artillery_Module Share this post Link to post Share on other sites
Acid81 0 Posted January 30, 2011 So these different types of ammo are ingame but cant be applied without going through the mission editor ? I only ask because i never used the mission editor. Share this post Link to post Share on other sites
Rail82 10 Posted January 30, 2011 So these different types of ammo are ingame but cant be applied without going through the mission editor ? I only ask because i never used the mission editor. Dude your missing out on the best part of the game if your not using the editor. You don't even have to go all crazy with scripting or anything, just use the basic editor tools and you can make some real nice missions with a little practice. Share this post Link to post Share on other sites
pooroldspike 129 Posted January 30, 2011 Dude your missing out on the best part of the game if your not using the editor.. Yes, in fact a better name for it would be 'Mission Creator' because you build from scratch on an empty map, you don't have to 'edit' anything. For examp to get the feel of artillery you could create a mission in just 2 minutes by simply placing a single man (Player), then place a mortar near him, hit 'Preview' then have fun assigning nearby targets to it (houses, trees etc), and watch the spectacular blasts as the rounds begin falling. Save it as a 'User Mission' for future use, that's when you can 'edit' it to add more mortars or whatever. Heavier on-map artillery is a little harder to handle because it has a minimum range and won't bombard anything too close; the target area needs to be some miles away and you won't see the blasts, which spoils the fun, unless you're in the area yourself with a radio link to the gun behind the lines. Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted January 30, 2011 Check this out http://www.armaholic.com/page.php?id=9285 if you want realistic Artillary and Logitics, comes with a demo mission. You can change the types of Art from smoke rounds to cluster rds, to he rds, and he rds at varying ranges. The clusters are ausome! You can have manual artillary or disable the manual and use the ingame artillary computer, its great. Any questions about this let me know, I use this all the time when I have Art in my missions, or even ask on their release thread. Share this post Link to post Share on other sites
max power 21 Posted January 30, 2011 I think in a Harvest Red campaign mission or two you have artillery available. I think you can choose your mission including the rounds used. In warfare also you can choose the kind artillery to call. Share this post Link to post Share on other sites