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dougboy101

Tex Mask

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Ive created a really good Texture mask in L3DT, and I have also sourced a good road image from shape files to paste onto my texture mask. My question.......... Is it possible to have 2 seperate colours leading to the same texture in the layers config file? im desperate to keep to the 6 colour limit that each tile has, so I intend to use a gravel texture for the roads, but perhaps via L3DT give the satmask a slightly different look for the roadgravel vs generic gravel.

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yes, in your layers config just add an extr entry for the color and point it towards a duplicate class with the same texture, for example:

.....

 class tb_steeplushgrass
 {
   texture = "project\project\data\tb_pole_co.paa";
   material="project\project\data\tb_pole.rvmat";
 };

 class tb_steeplushgrass2
 {
   texture = "project\project\data\tb_pole_co.paa";
   material="project\project\data\tb_pole.rvmat";
 };


.....



.....

   tb_steeplushgrass[]			={{0,0,255}}; 
   tb_steeplushgrass2[]		={{0,255,0}}; 

.....

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I think BIS said it was 6, arma1 was 4. but my understanding is people have trouble hitting 6 colours, mostly 5s

My situation is as above, have a nice L3DT texmask, trying to paste roads over top without adding more colours to the visitor tiles.

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