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koalasalad

Trigger Question

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is it possible to make a trigger that activates once a player picks up an item (ex. a grenade).

if that is not possible then how do i make a trigger that activates once a player walks inside its range?

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Put these to a init-field:

1. Picks up a weapon:

"className" in weapons player

Where className is the classname of the weapon.

2. Player inside the trigger:

player in thisList

Put the trigger to "BLUFOR present" if player is blufor.

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Note that grenades, satchels and smokes appear in the magazines: "HandGrenade_West" in magazines player

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