Jump to content
Sign in to follow this  
koalasalad

Trigger Question

Recommended Posts

is it possible to make a trigger that activates once a player picks up an item (ex. a grenade).

if that is not possible then how do i make a trigger that activates once a player walks inside its range?

Share this post


Link to post
Share on other sites

Put these to a init-field:

1. Picks up a weapon:

"className" in weapons player

Where className is the classname of the weapon.

2. Player inside the trigger:

player in thisList

Put the trigger to "BLUFOR present" if player is blufor.

Share this post


Link to post
Share on other sites

Note that grenades, satchels and smokes appear in the magazines: "HandGrenade_West" in magazines player

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×