Skwurl 10 Posted January 13, 2011 Hey guys, I've been searching the forums high and low to learn about how the modding community animates their models, but haven't figured out a good Maya workflow. I know that O2 is used to import the BIS models and skeletons, but I'm wondering if there's a way to import the skeleton into maya somehow, animate it properly there, and then export the animation data back into the .p3d file. If anyone can point me in the right direction, I'd be much appreciated. Share this post Link to post Share on other sites
PuFu 4600 Posted January 13, 2011 (edited) If this isn't working, then you are out of luck, unless you actually create your own tool. http://www.armaholic.com/page.php?id=4117 btw: the RTM tookit is discontinued, as teacup has left BIS community PS: the modding community is currently making only static anims via O2, until proper tools for professional grade software will be released/created. Creating anims is possible via O2, but the workflow is hardly easy, especially since you need to work on each frame. Edited January 13, 2011 by PuFu Share this post Link to post Share on other sites
abs 2 Posted January 14, 2011 PS: the modding community is currently making only static anims via O2, until proper tools for professional grade software will be released/created. Creating anims is possible via O2, but the workflow is hardly easy, especially since you need to work on each frame. Quick question: Does o2 allow for interpolation like the old OFPAnim did? Abs Share this post Link to post Share on other sites
PuFu 4600 Posted January 14, 2011 not that i know of..but i might be wrong... Share this post Link to post Share on other sites
Skwurl 10 Posted January 14, 2011 If this isn't working, then you are out of luck, unless you actually create your own tool.http://www.armaholic.com/page.php?id=4117 btw: the RTM tookit is discontinued, as teacup has left BIS community PS: the modding community is currently making only static anims via O2, until proper tools for professional grade software will be released/created. Creating anims is possible via O2, but the workflow is hardly easy, especially since you need to work on each frame. Yeah, I was checking that one out. I'm able to use the provided rig, but I have no way of importing the BIS skeletons and converting them to the Maya rig. BIS really needs to release the proper plugins. Share this post Link to post Share on other sites
DaveP 66 Posted January 14, 2011 Quick question: Does o2 allow for interpolation like the old OFPAnim did?Abs Word from a friend who's dabbled in the system is it will do tweening, but has no temporal or spatial interpolation Share this post Link to post Share on other sites