Koni 1 Posted January 13, 2011 This, I thought would have been easy to do, but no... I simply want a sound file to be played globaly, so the sound does not fade away if the player is moving quickly, which is the case if I play this sound file from a trigger effect. I have a sound file called "missionstatment", it is entered in the description file correctly as a sound in a sounds folder, and as a sound in the main folder class misstatment { name = "mission statment"; sound[] = {"sounds\missionstatment.ogg", db+10, 1.0, 900}; titles[] = {0, ""}; && class misstat2 { name = "Mission statment 2"; sound[] = {"missionstatment.ogg", db+10, 1.0, 900}; titles[] = {0, ""}; Both play perfectly if activated from a trigger as a voice effect, but does fade out slowly if the player is traveling quickly away from where the trigger is placed on the map, but it dosen't seem to be found if I try playing the file as a sound a unit actually says. I have used this so far. Trigger set to fire, on activation I've tried (units player select 1) say ["missionstatment",5] and that comes up with "cannot find sound "missionstatment" Tried... player say2D missionstatment player say2D "missionstatment" player say2D "missionstatment.ogg" player say2D "sounds\missionstatment.ogg" player say2D "sounds\missionstatment" Everything I have tried when trying to get a unit or the player to say the sound file come up with cannot find sound "missionstatment" Any help please :) Share this post Link to post Share on other sites
[frl]myke 14 Posted January 13, 2011 You have to use the classname, so either "misstatment" or "misstat2" Share this post Link to post Share on other sites
Koni 1 Posted January 13, 2011 Ahh, brilliant. Been tearing my hair out on that one for ages, thanks alot Myke Share this post Link to post Share on other sites