Jump to content

Sign in to follow this  
icewindo

PMC Campaign 3D text

Recommended Posts

Here's a find on the 3d text introduction of the characters in the PMC campaign mission 02 (the airport mission).

The files are from the pmc light pbos which are not encrypted.

I removed all effects etc. which seemed unnecessary, here's the archive:

http://www.mediafire.com/?8xya7yarr9odc7j

The important stuff is defined in "initMission.hpp".

For customization I found the following lines:

_names = ["Lt. Fields","Sgt. Mayweather"];

original line:

_names = ["Brian Frost","Henry Asano",name bis_boss,name bis_dixon,name bis_tanny,name bis_pmc1,name bis_pmc2];

Defines the names that will appear

foreach [bis_player1,bis_player2,bis_boss,bis_dixon,bis_tanny,bis_pmc1,bis_pmc2];

Defines which units will start appear with the text.

_info = localize format ["STR_PMC_CP01_INFO_%1_%2",_playerID,vehiclevarname _x];
_x setvariable [
	"BIS_info",
	format ["<t align='left'>%1<br /><t size='0.5'>%2</t></t>",_names select _forEachIndex,_info]
];

This one I don't understand. It seems here the info ("ION Defensive Marksman, Scottland") is fetched, but I don't get it.

Share this post


Link to post
Share on other sites

I cant answer your questions but heres a link to a thread that I started and am hopeful that you bringing this up might actually get my questions answered..

See this link I hope it helps you

http://forums.bistudio.com/showthread.php?t=112321&highlight=structured+text

Hopefully we can really get a handle on this with some example missions and everyone understands how to do it.

---------- Post added at 06:44 PM ---------- Previous post was at 06:36 PM ----------

Well I looked at your mission and yeah thats the look I am hoping to find Just want to be able to do it form a trigger an waypoints etc.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×