loki 1 Posted January 4, 2011 so.. i got tired of begging and waiting for something like this and made my own. ai behavior watcher via colored particles... now i can 'see' what the ai is thinking when setting up situations. download: http://www.filefront.com/17750647/__AI_Behavior_test_particles.utes.rar this is only proof of concept.. not a finished product Share this post Link to post Share on other sites
igneous01 19 Posted January 4, 2011 wow this is quite remarkable stuff here. Shows a very detailed layout of the ai's thinking. great job with this Share this post Link to post Share on other sites
loki 1 Posted January 4, 2011 thanks :) just put the line of code from the init.sqf into any mission's init.sqf.. and copy the debug folder to the mission folder.. it only catches units on the map already.. i am working on the ability to catch all spawned units as well. Share this post Link to post Share on other sites
kremator 1065 Posted January 4, 2011 Cool ... ty Loki ! A function that captures all units (especially after spawn would be great) Oh one other thing. Is it possible for just one player to see it and not others (I'm thinking about Gonza and L'Etranger's Virtual Training System here, where one player is the gamemaster) in an MP match ? Cheers! Share this post Link to post Share on other sites
loki 1 Posted January 4, 2011 Oh one other thing. Is it possible for just one player to see it and not others it is now ;) good call! Share this post Link to post Share on other sites
loki 1 Posted January 6, 2011 Cool ... ty Loki !A function that captures all units (especially after spawn would be great) done.. thanks to the help of the skype community and a lot of cursing over syntax not documented. catches everything.. very nice to catch cheaters spawning shit they shouldn't. will release soon :) Share this post Link to post Share on other sites
kremator 1065 Posted January 6, 2011 That is great news Loki! You will make me very happy! Share this post Link to post Share on other sites