nkenny 1051 Posted December 31, 2010 Since Operation Arrowhead AI units armed with the Glock17 have been bugged. Apparently a config error causes them (the AI) to prefer their sidearm to their primary weapon when engaging enemies within a certain range envelope. The error has persisted since the release of OA, two DLCS and any number of smaller patches. This is a game breaker because having AI equipped with a Glock17 renders them catatonic-- thus KSK and Czech SF, and a number of PMC troopers are unusable. http://dev-heaven.net/issues/12143 -k Share this post Link to post Share on other sites
Zipper5 74 Posted December 31, 2010 For now: {if (_x hasWeapon "glock17_EP1") then {_x removeWeapon "glock17_EP1"; _x removeMagazines "17Rnd_9x19_glock17"}} forEach allUnits; Will work until it's fixed. Share this post Link to post Share on other sites
nkenny 1051 Posted December 31, 2010 Problem is only compounded due to other sidearm issues: http://dev-heaven.net/issues/3168 -k Share this post Link to post Share on other sites
Zipper5 74 Posted December 31, 2010 Indeed. Add checks to get rid of all handguns involved in the mission. I use that anyways, pistol bug or not. The AI have always been rather useless with them. :p Share this post Link to post Share on other sites
Laqueesha 474 Posted December 31, 2010 I've also noticed this happen with the M9 pistol, don't know if it is related. Share this post Link to post Share on other sites
wolfbite 8 Posted January 4, 2011 My KSK troops are fucking ninja's with this gun I swear... Share this post Link to post Share on other sites