Jump to content

Sign in to follow this  
icewindo

Wreck model moves?

Recommended Posts

Hi,

I'm having some trouble with custom wreck models for my aircraft.

I added the wreck model in the "wreck" LOD of the aircraft model, which makes the wreck appear when the aircraft hits the ground. However, the wreck will move and turn when it's shot with small arms.

Also, sometimes the wreck model will be buried in with the nose first, leaving only the tail sticking out. I don't remember seeing that for the BIS aircraft.

To counter the problems I first increased the mass of the wreck, however this didn't do anything. I also added more land contact points, but this didn't help either.

I also had a look at BIS configs and it seems all wreck models are addded into it, so created an entry for my wreck too:

class F302AWreck : PlaneWreck
	{
		scope = 1;
		class Armory
		{
			disabled = 1;
		};
		model = "\F302_v1\F302AWreck.p3d";
		typicalCargo[] = {
		};
		irTarget = 0;
		transportAmmo = 0;
		transportRepair = 0;
		transportFuel = 0;
		transportSoldier = 1;
		class Eventhandlers
		{
		};
	};

Sadly this didn't change the situation. Does anyone have any idea or maybe a model of a working wreck that I could use as reference?

My wreck model (in p3d):

http://www.mediafire.com/?2x8yyrynpdzt288

Share this post


Link to post
Share on other sites

In the MAIN MODEL, in the Wreck LOD, you need to place a couple of points/vertexes as you would "landcontact" points.

This definately solves the "buried in with the nose first" or disappear through the ground problem ..... but I'm not sure about the weight issue.

Try it and report back.

EDIT:

Just some other feedback. Your Geometry and Fire LODs are WAAAAY too complicated and open. Suggest you simplify.

Edited by [APS]Gnat

Share this post


Link to post
Share on other sites

Thanks Gnat, this did it. I added the points into the wreck lod and simplified my geometry as you suggested, and it works now :bounce3: .

No more diving in nose first and the wreck stopped moving.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×