supergruntsb78 67 Posted February 8, 2013 And as others already mentioned the unit should maybe be something like a special forces soldier/sniper(without ghillie) (sniper with ghillie suit should have it no matter what) to simulate that the unit is trained in hiding and using the environment to its advantage. in Holland (and probably almost every other country) every soldier is trained in cover and concealment the class its given in is called camouflage class and its normaly part of basic training (at least its in holland) so not really a need to have the action only for spec ops / snipers @DM it would be nice if the hide function has at least some kind of grass / stuff covering the hiding soldier just as a visual perhaps a small gamelogic (2x) - 1 for woodland grass and 1 for desert grass) to switch the grass from woodland to a desert grass type depending on what the mission maker sets in the mission (desert env or woodland env) Share this post Link to post Share on other sites