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superrat

HELP texture merging

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hi guyz i am desprete i am trying to learn tex. merging the pantool is killing me i found some tutorials but it seems they are from OFP era i am working on my mod there is couple models i wanna merge tex. i understand concept sort to speak how this works till i hit pantool i think this tool is ment for OFP can anybody teach me show me direction give me exmp. something like that i would be greatfull

s.r:)

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thx's gnat my problem is the in pantool when i have all small tex . opened than i suppose to drag'em on my 2048 tex. ill open them all drag'em and when i save it (or do i copy \paste all small tex. outside pantool on my 2048 tex)

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Not sure exactly what your doing.

You have to drag them 1 at a time, drop each in a place that suits on you main texture.

Then save.

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gnat thanks for your help your are allways there for people what i basicly did crated 2048 with my photoshop opened pantool got my model tex.opened then i opened my 2048 tex. when i open small tex. i can drag them to my 2048 tex. but i dont know how to apply them onto that 2048 (they are shown basicly as seprate tex. box how do you apply them into new tex.)

i was looking at this earlier this year but had same issue i will play with this more i need to get couple models for my upcoming MOD tex. reduced hopefully i get it

thanks

s.r

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? Sounds like your doing it wrong SR

You dont create a 2048 texture first.

Per the instructions, in PaNTool you select "New Merged Texture", and drag the borders of the new Window/Texture to you wanted size (1024 or 2048 or 512 etc)

Now navigate in left hand side file system to find your small OFP paa files, then drag them 1 at a time and arrange them inside the larger Window/Texture.

When finished arranging, save it as a TGA

Along with the new large TGA file it also gives you the PTM file. I've always had to manually edit that file a bit.

Example below. Note I've removed the drive letter and a few slashes.

FYI, if your OFP model uses some "repeating" textures, i.e. one small texture that loops or repeats continuously down the side of a large vehicle, dont merge that particular texture because these merged textures dont work too well with that older OFP method.

class inftexmerge {
class PanTool1 {
	class items {
		class item00000 {
			x=0.000000;
			y=0.000000;
			w=512.000000;
			h=1024.000000;
			scale=0.000000;
			name="rktcoaler\tricol\fuse.tga";
			angle=0.000000;
		};
		class item00001 {
			x=512.000000;
			y=0.000000;
			w=512.000000;
			h=512.000000;
			scale=0.000000;
			name="rktcoaler\tricol\engpod.tga";
			angle=0.000000;
		};
		class item00002 {
			x=512.000000;
			y=512.000000;
			w=512.000000;
			h=512.000000;
			scale=0.000000;
			name="rktcoaler\tricol\engpod2.tga";
			angle=0.000000;
		};
		class item00003 {
			x=1024.000000;
			y=0.000000;
			w=1024.000000;
			h=512.000000;
			scale=0.000000;
			name="rktcoaler\tricol\elev.tga";
			angle=0.000000;
		};
		class item00004 {
			x=1024.000000;
			y=512.000000;
			w=512.000000;
			h=512.000000;
			scale=0.000000;
			name="rktcoaler\tricol\tail.tga";
			angle=0.000000;
		};
		class item00005 {
			x=1536.000000;
			y=512.000000;
			w=512.000000;
			h=512.000000;
			scale=0.000000;
			name="rktcoaler\tricol\tailf.tga";
			angle=0.000000;
		};
	};
	w=2048.000000;
	h=1024.000000;
	alpha=0.000000;
	file="rktcoaler\tricol\rktcoaler1.tga";

	models[]=
	{
		"rkt_coaler.p3d"
	};
	mergedpath="APath";
};
};

Edited by [APS]Gnat

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you made a lot sence GNAT but one thing that killing me still when i open pantool where do i go to open "New Merged Texture" file open or ? i am not crating like you said 2048 or whatever texture man i wanna just slap myself

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there is my problem i got wrong version of pantool my is 1.0 you got 1.3 could you give me link to new version please

in 1.0 there is no new merged texture option

Edited by SuperRat

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you da man thank's a million another mistery solved hehe for me at least

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